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Wow. I switched from game maker v8.0 to this, and game maker v8.0 is really easy, but takes FOREVER. this is really difficult and doesnt take as long to do something simple. I only have 27 days left of my free trial, then I am definetely saving up my money to buy this :). Thanks kongregate. Without you, I would still be trying to figure out how to start, and I would not know anything about action script. :D THANKS 5/5
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To stop the ship from moving off the screen, you can just add an extra condition to the movement ifs, for example: "if (Key.isDown(Key.RIGHT) && _x < 575)" will make it so the ship stops moving right when _x reaches 575 pixels. I used _x < 575 for right, _x > 25 for left, _y > 25 for up and _y < 275 for down and it works pretty well...
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I love how the last tutorial has 1/4 as many plays as the first. Guess some people couldn't make it... On that note, congrats to everyone who has completed this awesome tutorial series =)
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My background music keeps looping on top of itself into an echoing mess of infinite noise. I'm pretty sure this is due to code telling it play every frame 'onEnterFrame()'. Is there a way to make sure it finishes a single cycle before playing again?
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to anyone with issues regarding infinitely looping background music, add the _root.backgroundMusic lines to the onLoad function, and the new game function, and it should work fine :)
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There's just one serious issue.. If I'm correct, the enemies[] array in ship class will keep getting larger and larger, because when an enemy is killed, it is not removed from the array. Am I right? There's a memory leak right there. Of course it won't be a serious problem unless you play for a very long time.. but.
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Should put a quiz at the end of each Shootorial about what was learned in this lesson, with badges for getting it right ;).
Half serious, half taking the piss out of people who only like games with badges.
I love these tutorials you have sent me on my way to doing what I've wanted to do for a long time but was always too lazy, you made it easy :P 5/5
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I just finished my game. Please take a look. http://www.kongregate.com/games/matthawk18/the-adventures-of-salt-and-pep
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600k on #0, 400k on #1, nearly 100k on #2... the qualifications to advance on the Shootorial tournaments... Too OP, nothing for the weak willed!
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Hey guys, i am building a shooter where the player is able to shoot the bullets that enemy's fire, but i am having trouble getting the bullets to recognize that they have hit a bomb. Any help would be appreciated.
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hey guys, kongregate forgot this in their previous tutorial. Before any time you call removeMovieClip() inside your enemy class, you need to remove it from your array of enemies. Otherwise, bullets will continue to try running checks on the nonexistant objects, and the array will just grow longer and longer. i created an index variable inside the enemy class that I update whenever things are removed from the array and use before .removeMovieClip() like this: _root.(array name).splice(index, 1);
my version:
http://the-hamer.deviantart.com/art/Starship-Empires-pre-pre-alpha-200383035
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This has so much less plays than Shootorials 1,2,3,4,5 and 6. Because everyone gets stuck on 6 because there are not enough pictures!
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If your game becomes slower and slower the longer you play, make sure that everything is getting killed after it left the screen. For example I forgot to kill the ships missiles.
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In all this is a pretty good tutorial. It taught me enough to get up and running with flash, and confident to look up whatever else I need GYIF. It has its issues.. but overall, thumbs up. Thx Kongregate =D
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Before going through these tutorials, I never realized how much work it was to make a game. Now that I've tried it (my coding is a mess btw) I've got a lot more respect for developers. I can't imagine how much work it would be to make something like Sonny or Elephant Quest. Anyway, congrats to anyone with a little blue D!
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alright so i fixed all of the problems i said. but i want to add some stuff. so to make a pause button it's if( Key.isDown(Key.P) pausegame.fla right? or is something wrong?
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Well because everyone else is doing it, here's the game I made from following the shootorials: http://www.kongregate.com/games/Frenchie14/4-way
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Thanks To The Shootorials I Actually Understand Some Basic AS! :D
http://www.kongregate.com/games/IlILegitIlI/my-first-game
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My game using this tutorial. Everything went smooth.
http://www.kongregate.com/games/matcon/the-adventures-of-sir-stick-captn-stone
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Finished my game yesterday, http://www.kongregate.com/games/Gloogloos/submarine, one problem is that some people cant use the controls, i set it to WASD and SPACE, of all the people ive been in contact that cant use the controls they have the similar specs to people for whom it does work and there( for most people it works on desktops and laptops with Windows, and mac desktop and laptops, and many different keyboards, PS2 and USB ), if anyone else has had that problem and has been able to fix it, can you PM me your fix, thanks
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Yea went to buy it and thought it would be like 100 bucks but instead i saw that it was 700 dollars!...guess i wont be designing games anytime soon
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this is my 1st game based on shootorials all art is mine, improved and added more codes, kindly take a look
http://www.kongregate.com/games/Cozythrias/adaptosis
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Thank you, kongregate, and all the people who commented with helpful advice. With your help, I was able to make this: http://www.kongregate.com/games/enshoku/just-another-shootorial-game
It's still by no means a good game, but at least its pretty consistent in the way it functions.
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HELP PLEASE!! my reward points appear but they dont fade, it says "The class or interface 'RewardPoints' could not be loaded." but ive already checked linkage and class name in the movie clip, if u can help plz PM me or leave a comment, thx
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HELP! I want my miniboss to shoot 3 missiles that spread. I made 2 new Missile movie clips and classes. I copied the entire code from the regular missile and gave them each _y -= speed and _y += speed respectively. Only the top missile moves diagonally, while the bottom missile moves straight. :(
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I just finished my game! Please play and give advice here: http://www.kongregate.com/games/SepMan/spaceship-ultra-beta!
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can someone help me i have no compiler errors but then test the game only background is moving... Game worked perfectly .
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Here's a link to the source files for those having problems using the in-game link:
http://chat.kongregate.com/gamez/0002/7743/live/assets/source_files.zip
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HI guys, I'm searching for a way to make the enemyMissile go toward the ship, I tried a lot of things in the enemyMissile class but nothing works, please help me guys
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Finished my game : Plasma Star
Play it at http://www.kongregate.com/games/EnergonX/plasma-star
and No its not an exact copy of the shootorial.
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@Accatitippi wow your an idiot xD this is a tutorial they wont add badges and kongregate made those, so ts pointless to add badges o_O
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I had a rather incomplete idea for improving Shoot. Make the Ship a Person with a Sword on a Flying Saucer or something then edit the missile symbol so that is looks like a sword. Of course, you'd have to figure out how to animate the slash/throwing instance for the person though.