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Quoting developer kor6k: “What you see as minor modifications [of first version] takes a lot of time to do it and I would like to have a lot of people who play my game. Just remember I do it for free. I gain almost nothing.” … There’s a lot of us who appreciate your hard work.
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Can you change the inventory so that when i leave items they automatically move to the top of the list versus staying where they are?
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my character is ARCHER, and all fights are hand to hand combat, because monsters spot me off-screen and come close before you can shoot them ... beside it is impossible to aim at anything running, if your character is running all the time from place to place ... and running from place to place ... and running from place to place ... and running from place to place ... and running from place to place ... and running from place to place ... and running from place to place ... instead shooting a bow (bow is ranged / distance weapon if you don't know)
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you should look into the balance of the game, I didnt even have to level or search for new gear after i had gotten to level 12. straight up ran through the rest of the game, just killing the bosses. with the occasional group of mobs because it had gotten stuck into auto combat.
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I'm not sure if I would be willing to play through the whole game but it was fun for a pretty long while, I guess there's no issue with having too much content versus too little content
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How to win. Be warrior. Refresh shop until you find 15% mana leech. Put all skill points in charge and all ability points in strength. Never run out of mana. Charge everything to death.
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Why do the archer's skill descriptions involve throwing arrows? Seems a waste of opportunity, considering that a bow could be used.
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This is a solid hack n slash game but yes repetitive. What makes these types of games fun and addicting is the loot drops and character development. This game is generic in those two categories. There are a couple quality of life features that need to be in games like these... a couple off the top of my head is holding shift to keep ranged chars from moving while shooting and hot keys for skills/magic. And while the music is good (it just doesn't fit with the game play) I'm glad you finally took my advice and gave the option to turn it off.
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The reward for the final demon boss is a bit anticlimactic. It doesn't look like this game actually has a real end. After the end screen, you can just start over with higher lvl enemies, which is cool I suppose, but the tutorial messages also start, which is a bit superfluous. I 'finished' it with the archer. I can't speak about other classes, but the archer class is pretty much invincible. You throw 1-3 fairies out there that block all non-ranged damage and then just hit everyone from afar. Depending on your gear, you can get 100% mana and hp regen by just shooting, so shooting fast is a real bonus. There are 3 gear sets you can collect. I got the best results with a mix of elements from the 3 sets. All in all a fun game, but it's lacking a bit a depth in story. I think I rated it a 4/5.
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Playable, but that's it. I got an achievement, but mousing over it doesn't tell me what it was. What's the point? 88 enemies in a SIDE QUEST dungeon? Almost none of the blacksmith's gear is worth buying? Potions are trivially cheap and take up no room? My skeletons are all but immortal, even against bosses, even though I have no way to heal them? The game is so easy and slow that it's not fun at all.
1: kill the beetle queen,
2: kill the deamon lord,
3: kill 1000 enemies,
4: get level 10,
5: get level 30,
6: pick up 100 objects,
7: get 1000000 gold in your inventory,
8: purchase hero's object
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Just finished the game with a Zeal Paladin. A fun little clunky diablo-like game. Very good. I appreciated the honest answer you gave to Sotsemod1. Keep it up..!!!!
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Suggestions:
* Note: Will keep adding more meanwhile I complete the game with all races.
1. Disable tips.
2. Auto pick with rarity (You choose what items and their rarity to pick automatically).
3. Fullscreen mode.
4. Keyboard movement also.
5. Sort inventory option and move items through inventory.
6. Compare selected or hovered item with equiped item.
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great game, but I played and got until tundra, where I closed for the day, when I cam back today all the save slots say empty and new game starts over. So too bad the save doesn't really work or needs a prompt to get pressed manually.
Feels a lot more polished than the previous versions and is refreshing to see something other than another idle game.
Thanks for this comment !! Concerning your save, I'm sorry it didn't work; it happens sometime but I don't know why and I'm not abble to reproduce it; That is why I added the functionality: export save.
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The music is as clunky as the gameplay. I was hoping for something playable, was bored in 5 minutes. Very generic.
Suggestions: Slow down the speed of the character, make the character's motion more fluid. Too many mobs right away. Less is more. BGM should be atmospheric, NOT irrating and distracting. Sword play should be more fluid. You actually have to click on treasure to pick it up, no need for that. Walk by auto-pickup. Graphics in-game, needs complete update. No fine detail of anything.
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man people are brutal with their remarks. let's be real, this is a solid game. yeah it's a diablo-type hack and slash but it's done well on a free platform. if i could offer one suggestion to differ from the norm for these games, lower the item drop rate drastically, like maybe 1 to 3% of what it is now. it will make loot finding much more exciting and useful for pushing forward in the game. otherwise, well done sir.
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I made it to the desert. But after seeing that it is basically the same and there are like 6-8 of these areas still ahead...
well, not bad but kind of boring and VERY repetitive in the long run.
also, tons of crappy equipment to be found, so I have to get back to the shop to sell it quite often :-/
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forgotten dungeon, forgotten dungeon 2, forgotten dungeon raise undead, now forgotten dungeon II... all looking the same
the dev seems to be just cloning the same game with very few differences
I agree with you. But this is the only way to get exposure; If I had updated the first version of the game, nobody would remak it... What you see as minor modifications takes a lot of time to do it and I would like to have a lot of people who play my game. Just remember I do it for free... I gain almost nothing.