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I love everything about this game EXCEPT, that it is NOT an idle game! Wanna know why? Two reasons: ONE) There is no save option, one can only idle in this game until they accidentally close the window or lose internet connection, as there is no bleeding bloody save. TWO) It pauses if you switch tabs or aren't on this window, that defeats the purpose of a bloody idle game, if you can't have it open (and farming) whilst you're doing something else on the computer, why on earth would u dare to call it farming? Great game, just not an idle one, GUYS IN THE COMMENTS, UP VOTE THIS SO THE CREATOR CAN IMPLIMENT THESE 2 THINGS!
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Please put in , or a space between the big numbers. Instead of saying i have 1254868 cash I can have 1 254 868 or 1,254,868
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Hey, a nice way to farm for gems. Get a weapon which can kill leechy in one blow, keep killing leechy. You'll get gems many times
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There should either be more upgrades involving gold, or a converter Gold -> Crystals or something. It becomes useless pretty "fast".
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It seems to me that upgrading Chance To Find Gems is a top priority, as well as Idle Speed Boost. Getting more gold for better weapons is nice mostly because of the faster speed.... gems seem where it's at since lategame criticals are key
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Even though this game is good, it is quite laggy when you want mass crystal with quick death (1click/1death) due to background color changing.
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Stronger enemies should give increased chances of dropping Crystals. There should be some kind of an "Exp" system where over time you get better. Needs some/any sort of a story. Should be more of a big deal crossing between the different "Areas". Too much of a derivative of Idle Mine.
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Sorry to comment again, but how come there's a grizzly bear but no polar bear in the ice area? Did they not have any coke to drink?
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It bothers me that the sorcerer lives in the ice area and seems to correlate to frost spells than anything. A sorcerer doesn't JUST have ice spells. Does that bother anyone else or should I go in a corner and cry because no one loves me?
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My previous comment about the game being ridiculously easy to lag out seems to need some modification. I am still able to lag the game out at later levels/weapons/etc, but it is increasingly difficult to do to the point it is almost a non-issue now. So, there seems to be some kind of a problem when manually clicking while in the early stages of the game that are somehow lessened as numbers become larger (which seems backwards, but is nevertheless my experience a few hours in).
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Crit Check is the amount of damage you did that attack. so (15/100) 100000 means you did 15% of your max damage i think
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The background is way too dark, I can barely see the health bar going down. It also blends in with some of the later artwork.
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SPOILER ALERT
The final boss's level, increases infinitely - it is purely their to test your patience.
I'm now on Final Pheonix XX
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So, somehow I lost all my progress upgrade-wise. I still have the same "last monster" reached, but no upgrades at all. Happened when I lost connection (ISP issues) and the reconnected, without refreshing the game.
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This game is ridiculously easy to lag out, locking up the whole browser. This should not happen and should have been very apparent with just even minimal testing. As such, it is an interesting idle game with nice art, but basically non-functional when you try to actively play it.
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It's need more thing to do, so far, it's only the same very small pattern : kill monster -> better weapon -> kill monster -> better weapon and
Kill monster -> choose a little upgrade -> continue killing monster
Maybe add something like material and crafting? Or accesory for better killing monster? Or maybe some lvl up? Dunno.
It's got potential, but for now, it's lacking content.
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Speaking of your D6 ranging on weapon damage, while I enjoyed seeing the reference at first and the beginning weapon wasn't bad I've only upgraded to the Kama and boosted a few of my skills, predominantly the static dmg and resource boost, I already have a very wide set range of 186min to 1066max with only 6 set "non-crit" values. I can't imagine what the top end weapons are like with high upgrades. If the D6 was a fluid "float" data type that allowed decimal points then the damage scale would be much more believable than seeing just 6 numbers.
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The best monster to fight is always the one you can 1-hit kill. You'll get only a little bit less gold, and gems are incredibly important in this game (they can multiply your damage, increase gold income, etc.)
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If you want to be an idle game pro, you have to habitually break their tabs out into separate windows and lower the quality.
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If anyone wants I have an AOB code, used with cheat engine, it removes the floating text for damage.
Search: 2C ?? ?? A0 62 ?? A0 2C ?? ?? A0 63 ?? D3 11
Change To: 47
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Being able to upgrade Base Damage faster would help, especially later in the game after you have the max weapon. I think a way to spend 10 and 100 at a time would be really good for that.