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For those people who want to play this in the background while doing something else, you have to do so in a new WINDOW. I remember reading somewhere that flash player only works in one tab at a time, or that it pauses any other flash related activity in 'inactive' tabs, or something like that.
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Ben - 'D6' is a term that essentially correlates to a RNG range between 1-6 in computer terms. It originates from dice rolling such as rolling a 6-sided die. Other examples are D4, D10, D20, etc for corresponding number-sided dice.
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Never thought a giant pink blob that shoots rainbows from its mouth would be more difficult to kill than a giant dragon made of bones...
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Hmm left the game idling for about 15min to grab a bite to eat, came back and flash player had crashed. Reloaded the page.... WTF!!! my saved data is gone. I have my browser set to not delete any stored information and http://www.kongregate.com* has unlimited storage space.
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Game really needs a money/sec calculation or something along those lines. I know you don't want to be seen as ripping off Idle Mine, but I really did like seeing that statistic, so I know whats the most efficient for me to mine/kill/whatever at my current attack power
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Great Game! The Graphics are extraordinary compared with similar Idle Games.
I wouldn't mind if one could optional disable the color-changing of the background to minimize lag. Furthermore you could explain the use of the boost items in more detail. How does the bade damage influence the damage of die 40x D6 (handaxe) for example. Finally the amount gold achived is increasing damn to slow - but it works though. So is best strategy is to idle at monsters with can be killed with one hit.
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I saw a crystal and went to make an upgrade, only to find the crystal hadn't registered because it didn't make it across that last half an inch to line p perfectly with the crystal icon -_-
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To me, an idle game isn't an idle game if it can't be played in the background while you do other stuff. As far as I can tell you can't play this one in the background, it pauses the game if you leave tab...
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Few more things that I've been noticing. 1) Needs to be a way on the main screen to see your stats. 2) Buy weapon window might as well be turned into a "Buy Next Weapon" button on the main page. 3) The "bounce" when you gain money is super annoying when trying to see how much you have, please add an option to turn it off. 4) Also an option to turn off scrolling text (money/combat damage) would be nice. 5) Some way to see progress of each stage (i.e. 3/10 monsters killed or whatever)
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Pretty fun, but it's in desperate need of some anti-lag option. For example, getting rid of the expanding ring every time you click could do wonders for the game's performance, an option to get rid of the floating numbers could help as well.
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Lag is horrible in this game, for example my attack speed is 3.0 (wind blade), but every second i can hit only ONCE if monster dies from 1-hit -- after every monster death, the game freezes for a while. Clicking makes it even worse, so better to leave it on idle and over some strong monster, which require 10+ hits - this is the only way to get proft from attack speed.
P.S. no lag in Diablo 3 on max.
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you could allow higher gem find change upgrades that way you could get after like 50% add a chance to get two per kill of something
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It has diferent sounds of games Main menu song: Upgrade Complete series
Fighting song (in goblins island):I dont remember the name,but it was a game of flash like Diablo
Bleh,just saying if he has permit to use those songs.
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It has diferent sounds of games
Main menu song: Probably Sierra 2
Fighting song: Upgrade Complete 2
Bleh,just saying if he has permit to use those songs.
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Waiting for the crystals to tumble over is kinda dumb. And if you click a menu while one is going, it just deletes it and you dont get it. Needs commas or something for longer numbers
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Overall a very good clicker/idle game. Couple of thoughts:
1) The constant nature of gem drops and the linear nature of gold drops makes farming lower level creatures much more efficient and makes higher level creatures more of a pain than anything else.
2) The end-game is kind of disappointing, since the last creature just gets stronger and stronger until you can't kill it. I assume this is left here as a placeholder for expansion, but either way it's rather underwhelming.
Still a very well-planned and executed game. Kudos!