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ONE day, when i got no job and no girlfriend and i cant move anything but my right hand, i will return to this game and beat it! im the meantime i got IMPORTANT things to do. yay.
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Is this a game or an electrical engineering lab project? It's nice work, but this belong on a university CS website, not on Kong.
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"initial levels do not teach you the basic building blocks of the game (as they should)"- castorquinn. The beauty of this is that it is a game where you have to actually think, rather than just making you put whats in the instructions into the building frame. The game is perfect as it is.
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level to complete.. i think im starting to grasp the basics. haha :D
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Crucial tutorial instruction that just kinda flashes by: "By drawing N silicon over P silicon which creates a PNP gate which conducts current through the P silicon ONLY IF NO current is conducted in the N silicon. By drawing P silicon over N silicon, we create an NPN gate which conducts current across the N silicon ONLY IF current IS conducted through the N silicon."
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It would be really useful if you could run the verification in slow motion so you could see what was happening better.
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Red over yellow = no power in red, yellow flows; power in red, yellow doesn't flow.
Yellow over red = no power in red, yellow doesn't flow; power in red, yellow flows.
Right? If so, it seems that yellow over red gates are broken.
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The interface could use a little work, in particular it would be REALLY helpful if I could rotate and flip selected regions or snippets.
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P.S. If you really must know an answer now, this works:
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Just completed #5. You need to create a delay component as you did in #4 (just a series of AND gates (NPN) with the output of each previous gate wired to both inputs of the next gate).
Use the Enable Pin's current to power the OSC, and the delay component to "interrupt" this signal path, using an PNP gate.
That will give you 1 "pulse" and should get you started in the right direction. You still need to get the device to oscillate, thus need some way to re-enable the signal path between Enable pin and OSC after it's been terminated. But I don't want to spoil the fun. Good Luck!
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I am very confused by these small semiconductors. I have totally no idea how the transistors work. Those people that invented the microchip is exactly smart.
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6. Show Me My Darn Score! - It would help to be able to see it after I beat a level in the game, rather than going to the chat GUI to find it. And once I have beat a level, let it update on the fly so I can test easily.
7. Undo/Redo Buttons - Just the last one or two moves, thats all I ask!
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5. View Other's Creations - I boggle at the fact that someone can get 300+ points under me on a puzzle. But there is nearly no way for me to see what they did without scouring comments and loading theirs via that method. Why not let me complete the puzzle, then allow me to look at others designs, that way I can learn what I am doing wrong. Im sure there are Electrical Engineers that can pwn this game, but I am not one, so the concept of KISS (Keep It Simple Stupid!) is harder to master without that EE mindset...
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4. Copy Paste button - Make it to where you auto copy what you select, then a shift-click+hold allows you to move it in to place, then release to drop that section. And add another quick key that lets me delete the selected circuit(s)? Like select it, then hit D. That would allow you to delete something from one place and move it to another location.
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3. Button simplification - Why does shift toggle both the silicon type and the silicon/metal delete? Why not just have 4 buttons, one for each material, and then shift toggles the delete? I have a tendency to lay lots of one type of silicon/metal/connectors all at the same time, why not just let me hit shift to delete that specific type rather than having to change over to the deleting button...
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2. Tutorial - The movie concept is awful, how about a darn click to continue step by step, along with a try it yourself portion. I understand the first level is a tutorial level, but come on, just a single tiny level for each gate type, with a good explanation of the concept of that gate. Or at least an auto-pause in the movie so you can read the text without having to pause it yourself!
2a. Optimization Tutorial - This would be a nicety that would solve a lot of frustration. It could just be a brief page on using the least amount of switches, and maybe another page on how to use delay to your advantage to even out the verification graphs.
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This game is so full of win on the concept it blows my mind. The feeling of success on laying out a workable circuit board is awesome, right up there with building a robot that exceeds your expectations on Incredibots or Fantastic Contraptions 1 & 2... That being said, it doesnt get 5 stars from me for several reasons, some of which are very frustrating:
1. Snap to grid - This whole game is based on a grid, why make me draw straight lines with a mouse that can wander? Which leads to...
1a. Click and hold to draw straight lines - It would take the hassle out of laying a long section of metal or silicon, especially when combined with the above.
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everyone!!!!! CRUCIAL!! listen!!!!! in the totorial in the top right corner there is a pause button
Make sure this comment stays alive so people stop complaning!
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It's a great game but the one side deactivating/other activating can give moments when a value is true and your vertification says it's false this becomes a big problem at late levels.
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I'm still playing through and I really enjoy the challenge. (physicist) but the one piece I couldn't figure out was the timing type of circuit. I had to see another solution for that. making transistor gates was an interesting challenge so far in terms of logic, but it would have been nice for the tutorial to at least hint how to make a time-delay.
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This game frustrates me to no end. It's not that figuring out the solutions is that hard, it's that even when you have a working solution, the game engine can mess it up. I was stuck for hours on end on one level because my solution was breaking due to the order in which the gates are set. It would work in real life, but this game just kind of breaks it.