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This game lacks a proper tutorial or guide, which, unless you know how these things work (which most of us don't), it's very hard to understand with what's already in the game. However, once you get the hang of it, this is a really great, albeit hard, game. 4/5
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I feel like my brains imploding, I can't for the life of me think of how to make an OR gate with these accursed NPN and PNP gates, and I'm suppose to be a computer science major. I'll be damned if one doesn't take for granted some of the most basic things...
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To draw P silicon, hold down shift. That changes "Silicon (N)" (#1) to "Silicon (P)".
Similarly, shift will change "Delete Silicon" (#5) to "Delete Metal".
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It would be really useful if you could run the verification in slow motion so you could see what was happening better.
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I always wanted to understand the basics of transistors and how computers work and I'm sure many others do too, the problem is this game is a bit danuting at first and most people will dismiss it first hand. It really needs only 2 things done to make this the success it deserves to be, first a step by step tutorial from the basics, like "when this wire is positive it allows current to pass through this wire" and second you should allow the user to switch connection pads on and off themselves and play around at first to learn how things work.
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Also, the levels are sort of "tutorials" in and of themselves: they secretly teach you the raw basics, by making you crawl through the mud to figure them out yourself. Then you can use and build on what you've just learned in the later levels. The fact that there're levels that give absolutely NO hint and you have to grasp at the straws to invent something makes me feel like I'm actually making my own discoveries, not just mindlessly blowing through a game. IMO it's about damned time we got a game that doesn't hold you hands through every little damned thing. Coming from a stint in WoW, this is a damned refreshing feeling.
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Kongregate chat room Echo Hall has become an unofficial meeting place to discuss this game. There are about 5 Kohc players (including me) of various knowledge levels who usually hang out there. I am the most knowledgeable and I'm best person to ask for help, when I am not available you can try mentioning Kohc in chat there. There's a good chance someone else may respond.
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This really is a game that I completely wrote off the first time I came across it, but after numerous revisits, especially after being consumes by Krispy's other games on Kong, I keep finding myself coming back and understanding a little bit more of how this game works over time. The best thing is that I feel like I'm actually learning about how circuits work despite the fact that I'm not being taught it. This learning by experimentation truly is a rewarding feeling and is one of the reasons this game remains an enigma that I continue to revisit.
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I'd love an "undo" function, a way to rotate blocks of components and another key than shift to switch between tools (because for some unknown reason my flash player fails to detect shift properly).
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for everyone having problem with speed of the text in the tutorial, JUST PRESS PAUSE! It's in the upper right corner :)
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You need to make it clear that this game is based on transistors and stuff, that way people won't get so intimidated by the tutorial. That said, the tutorial isn't that great either, you should just have a bunch of diagrams instead.
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Just wish it had a "debug" level where you could control the inputs yourself. It'd be pretty useful for figuring out how to build a gate or circuit without just going and looking it up.
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wuold be great if there was a mode, when you can see the state of your circuit it any mode/ Like you click at the verification plot and the game shows you all the voltage at that moment
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Quinn's Review: I'm not ashamed to say that Kohctpyktop defeated me - I can't finish it. I approached it as if it were a programming game, and that worked a little, but the higher designs are just slightly too alien to me for me to be able to nut them out. Which is a real shame, because I love engineering games, and this is a good one - but it could use some improvement. I disagree that you need an engineering degree to play Kohctpyktop (thought it probably helps); the real issue here is that the game is not user-friendly: the tutorial is not that helpful, the initial levels do not teach you the basic building blocks of the game (as they should), and the UI is not only unpolished but is downright confusing - this game could have been much easier to get your head around. But for all that, if this is something you can get your head around, it's well worth your time - the sense of achievement is phenomenal.
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Guys, there are pause/play buttons in the top right corner of the tutorial so it doesn't go so fast. Also, "constrictor"? Nice.
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i never thought i would find a game so addicting that i start DREAMING about possible solutions, but here it is. Thank you and damn you
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Level six is doable with a PNP and a NPN on each side and nothing else (except metal ofc) Now I want a clue on level 5 ;)
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This is a good game and it should be interesting to a lot of people who use computers every day but don't have the faintest clue how they work, but you really need to playtest it and tweak it to make it more user friendly, that isn't to say you haven't achieved a lot in this department already, there are already a lot of suggestions here, my suggestion is that you make it so you can switch signal gates and off whenever you want so that you can quickly see all the wires and silicons are connected to it and how they interact, so you don't have to go through a verification test over and over when checking things.
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2. Tutorial - The movie concept is awful, how about a darn click to continue step by step, along with a try it yourself portion. I understand the first level is a tutorial level, but come on, just a single tiny level for each gate type, with a good explanation of the concept of that gate. Or at least an auto-pause in the movie so you can read the text without having to pause it yourself!
2a. Optimization Tutorial - This would be a nicety that would solve a lot of frustration. It could just be a brief page on using the least amount of switches, and maybe another page on how to use delay to your advantage to even out the verification graphs.
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Perhaps in a future remake of this game, you could give complete beginners some helpful tips on how to create things beyond "if" and "if not" gates. I can't imagine how you're supposed to create a power-on reset generator using only those two components, but I'd be willing to learn if the game would only teach me.
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When I first started playing this game, the initial levels were extremely tough to navigate. This was of course due to the lack of good instructions on how to play the darn game.
Now, a few weeks later, I finally finished up a (rather messy, but functional) 8-bit adressable SRAM, and I'm loving this game. You get used to the controls, and when you figure out what the parts DO (by experimenting, or looking at other people's solutions) you will find that this game offers alot of fun and complex puzzles. I even found this game to be somewhat educational towards understanding electronics around you (maybe even somewhat how computers work).
I would love to see this kind of game implemented as a feature on the smaller scale where you have to combine smaller parts of electronics on a larger piece of machinery.
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I know there's a pause button for the tutorial video, but really, the tutorial really ought to be a 'click to continue' affair.
And really, even then, the tutorial ought to be hands on.