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I'm so sad at the loss of great games like this because of the flash thing. I come back and play this and others from this era pretty regularly.
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here is a link to the sequel https://www.kongregate.com/games/krispykrem/the-codex-of-alchemical-engineering-magnum-opus-challenge
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Going through the comments, I found an idea @masonforge originally put out: what if manipulators could grab other manipulators? That would be amazing because there would be so much more you could do. When he posted it the comment got buried under comments with peoples' solutions to levels, but I don't see as many people doing that nowadays so maybe the idea can get more recognition.
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Just in case you don't know there is a sequel/spiritual succesor to this game: Opus Magnum. Available on Steam https://store.steampowered.com/app/558990/Opus_Magnum/
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Please consider adding a part 2. I would also love to see multiple puzzles that "Feed" into a larger puzzle that uses the higher elements so you have to time them correctly. Also a few badges would be great. Maybe total cycles under a certain number. Amazing soundtrack!
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Gold is surprisingly simple
p,10,11;p,6,7;m,7,9,180,1,wwwwcrorrrwwwwwwww;m,1,9,90,3,clorwwwwwwwwwwwwww;m,13,11,90,1,crolcrolcrolcrolww;m,7,11,90,1,cluodrwwwwwwwwwwww;m,10,7,90,3,crorrrwwwwwwwwwwww;m,6,5,90,1,wwwwcrrorrwwwwwwww;
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This is such a great game. The music especially is amazing! The puzzles are so simple in concept but so challenging to actually complete. If you've got a mind for programming or engineering of any sort, I highly recommend it.
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hi guys me again i have a chalenge
the chalenge is to overcomplicate level 1 as much as you can
like put dulicators unnecessary manipulators and other stuff heres my example(its still nub)
c,9,10;d,4,10;m,7,14,270,1,wwwcluodrjw;m,4,12,90,1,wwwwwwcrrolljw;m,7,10,0,1,cllorrww;m,9,12,270,1,lcrowwww;m,5,7,90,2,clor;m,10,7,180,1,cruuoddl;m,12,3,180,1,cuod;
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heres my number 5
c,9,13;t,9,9;b,4,9;t,7,7;m,11,13,0,1,wcwlwlworr;m,9,11,90,1,wwwcrrollw;m,7,9,0,1,clwlwolwlw;m,3,13,180,1,wwwcwwwrol;m,6,11,180,2,wwwwcdouww;m,4,13,270,1,wwwcuuoddw;m,5,6,90,2,crr22ollww;m,2,3,0,1,cuod;
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here is the solution i made t,2,11;b,7,11;m,5,11,180,2,wwcrdrolul;m,8,7,90,3,wwwwwwwjcll11orrww;m,10,11,90,1,crwwwwwwol;m,2,13,0,1,clowwrwcww;
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Still one of my favorite games. It's amazing that I can come back 7-8 years after it was published and still marvel at the awesomeness of the gameplay. I really wish you guys would've considered making another sequel to it instead of trying those other 3D games at zachtronics. Especially if you'd made a mobile game like this, I'd play the hell out of that.
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Easiest way for gold, only 5 manipulators and 1g every 10 cycles
p,10,11;m,11,13,270,1,orcl;m,13,11,90,1,crol;m,10,8,90,2,crolwwwwww;m,7,11,90,1,cluodrwwww;m,7,6,90,1,wwcrrorrww;
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Also a esthetic solution für lv 11, Black Powder:
t,5,11;b,3,9;t,3,13;t,9,9;c,11,11;t,6,6;m,5,13,0,1,wjwwclorwwwwwwwwww;m,1,9,90,3,wjcdloruwwwwwwwwww;m,3,11,0,1,wwwwwwwcrwrrorww;m,6,9,0,2,wwwwcllorrwwwwww;m,7,9,90,3,crolwwww;m,11,9,90,1,wwcrolwwwwwwwwww;m,13,11,90,1,crolwwwwwwwwwwww;m,4,7,90,1,wjwwwc2w2ww2wrrorr;m,8,5,180,2,crolwwwwwwwwwwww;
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Level 9: Aqua Regia; fast and tidy
c,11,11;t,13,9;t,11,7;b,8,9;b,4,9;c,1,11;b,5,7;m,5,13,180,3,wwwwwwwjwwcdruolww;m,1,9,90,3,wwwwwwwjcddluoruww;m,5,11,270,1,wwwwcuuodd;m,9,13,0,3,wwwwwwwjwwwwclorww;m,8,7,90,1,wwwwwwcrol;m,11,9,0,1,cluloldlww;m,13,11,90,1,crrorrwwww;m,6,5,90,1,crr11orrww;m,2,3,0,1,wwwwwwcuod;
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Level 6 with 23 manipulators
c,3,13;b,8,10;t,6,10;b,11,1;c,1,1;m,5,13,180,3,cddouu;m,4,10,0,1,cuuodd;m,13,10,90,2,crolww;m,12,10,180,1,cruodl;m,9,7,0,2,curdol;m,9,13,270,2,cuodww;m,11,13,0,1,wwclor;m,9,6,90,2,dloruc;m,9,5,90,3,wwc1ow;m,11,6,270,3,c2uodw;m,11,4,90,1,crroll;m,14,1,90,3,jwwcdou;m,14,11,270,1,jwwcuod;m,14,10,270,1,jwwcuod;m,14,9,270,1,jddcuuo;m,11,9,0,1,uordcl;m,12,4,0,1,jwwclor;m,12,5,270,2,uodwwc;m,11,5,270,3,2odcu2;m,10,4,270,2,jculodr;m,3,4,270,2,uodrcl;m,4,0,180,1,jcruodl;m,4,3,270,2,uwwjc11rol;m,3,10,90,2,clduor;
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Level 8 with fastest throughput possible: 1 compound every 4 cycles, limited by the rate you can pick up atoms
c,9,11;t,12,8;t,10,6;b,4,6;b,6,10;m,9,13,0,1,clor;m,9,8,0,2,orcl;m,11,11,180,1,olcr;m,12,11,180,2,crol;m,12,6,180,1,olcr;m,10,8,0,1,clor;m,7,12,270,2,cdou;m,6,13,180,2,wwwwwwwjcrol;m,3,10,270,3,orcl;m,1,6,0,1,c2ow;m,3,3,0,2,orcl;m,4,3,0,1,c1ow;m,5,8,0,1,clor;m,8,6,0,1,crol;m,4,8,0,2,oucd;m,7,6,90,2,olcr;
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An addendum to c4man's observation: you can even break bonds between atoms in this way! Mercury and salt can be used in glyphs of projection and duplication (respectively) regardless of what they're attached to. Not sure that's ever useful, even in Magnum Opus, but it is cool.
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Apparently you can transmute a prime after it's been bound to another element, check it out!
lv 4 c,1,9;t,3,11;b,5,11;t,10,8;m,6,7,90,3,cllwworrww;m,13,11,90,1,crwwwolwww;m,1,11,90,1,llruuoddrc;m,9,11,0,1,crruworrdw;
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b,9,11;t,6,8;t,8,8;m,10,13,0,2,cdl1www1www1wwworu;m,7,5,90,2,cdurr1orr;m,9,13,180,1,crolcrolcrolcrolww;m,10,8,180,2,olwwwwwwwwwwwwwwcr;
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Lv8 (Brimstone) - Same trick:
b,5,11;c,8,13;c,8,11;t,8,9;t,8,7;t,6,7;t,6,9;m,3,11,90,1,cluodr;m,10,7,180,1,oc1w;m,10,9,180,1,2ocw;m,4,7,0,1,c1ow;m,8,5,270,1,olcr;m,10,11,180,1,c2ow;
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Lv6 (Aqua Fortis) - Fun Build:
c,8,11;t,4,7;c,6,7;t,6,9;b,10,11;m,8,5,270,1,olcr;m,13,11,180,1,lcruod;m,6,5,90,1,c1ow;m,8,7,90,1,2ocw;m,4,9,0,1,oc1w;m,8,9,90,1,c2ow;
At first, it was frustrating to synchronize all the manipulators with dozen of symbols each. Then I decided to make a bunch of manipulators with only a few symbols.
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Here's my solution for level 15. Not pretty, but it works.
b,6,8;t,3,11;b,2,5;p,10,11;m,13,11,90,1,crol;m,3,13,180,1,;m,6,11,180,2,;m,0,5,0,2,;m,11,13,270,1,orcl;m,3,8,0,2,oucd;m,7,11,90,1,wwwculordwwwww;m,10,8,90,2,crolcrolwwcrol;m,10,13,180,2,cdroluwwcrdolu;
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Here's my behemoth of a solution for the almighty Philosopher's Stone:
b,3,11;b,10,11;c,3,6;c,5,6;b,7,7;b,6,9;c,12,5;c,12,7;m,0,11,0,2,wwcuodwwww;m,6,11,180,2,wwwwcdouww;m,3,9,180,1,uwwwwcdlor;m,1,11,90,1,wwclorwwww;m,3,13,180,1,crolcrolww;m,3,1,180,1,cuodwwwwww;m,0,5,270,3,wwcllollww;m,11,13,0,1,wwclorwwww;m,7,11,0,3,wwcdwdouuw;m,11,1,0,1,cuodwwwwww;m,14,5,270,3,wwcrrorrww;m,13,11,90,1,crolcrolww;m,11,9,0,1,wuwwwcdrol;m,10,14,270,1,uwwwwwcd1o;m,4,8,180,1,r2rorucd1r;m,10,9,90,2,1rdoluwwwc;m,8,5,90,2,wwwcdloruw;m,12,3,180,1,u1oddlc2ru;
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If you want to make Gold faster try this one:
p,9,10;m,9,13,180,1,cruoldwwww;m,10,13,270,2,orcl;m,9,6,90,3,crrorrwwww;m,13,10,90,2,crol;
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See? Level 12 is easy: p,9,10;m,13,10,180,1,uolcdr;m,10,13,0,2,cdluor;m,7,10,90,2,cdlourwwwwwwwww;m,9,8,90,1,wclllolwwwwwwww;m,7,5,90,2,wwwwwcrrorrwwww;
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Hang on, that was level 8.
This is level 9.
c,11,11;t,9,13;t,7,11;b,4,13;b,7,7;m,6,5,0,1,clor;m,8,9,270,1,c2uuoddwwwwwwwww;m,7,13,0,1,wwwcllollwwwwwww;m,4,11,180,2,wwwcdloclloluwww;m,4,7,90,1,jcluodrwwwcl1uodr;m,1,9,90,3,cddouuwwwcdloruw;m,11,13,0,1,cllollclorwwwwww;m,11,7,90,3,wwwwwwwwcdroluww;
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Here's my solution to level 9.
c,1,11;t,3,9;t,5,7;b,7,9;m,4,3,0,3,cddouuw;m,3,11,90,1,crrollw;m,5,9,180,1,wwjcrrorrw;m,11,9,180,2,uolwcdrowwwcww;m,8,6,0,2,wwjlorrc11wowwwcl;