The Codex of Alchemical Engineering

The Codex of Alchemical Engineering

by krispykrem
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The Codex of Alchemical Engineering

Rating:
4.0
Released: December 27, 2008
Last updated: January 22, 2009
Developer: krispykrem

Tags for The Codex of Alchemical Engineering

Description

As an Alchemical Engineer, you must build machines out of mechanical arms and magical glyphs that transform and combine atoms in order to create the compounds required for each level.

How to Play

Instructions can be found in-game. Look to the bottom of the screen for context-sensitive hints as you mouse over things.

Developer Updates

Dec 27, 2008 11:13am

Update (1.05): Added additional checking to loading in saved design.

Update (1.04): As far as I can tell, this should fix the lag bug. I tested it with Flash running at low thread priority, all of my CPUs maxed out to 100% usage, and was able to build the Elixir of Life and Black Powder without a single glitch.

Update (1.03): I fixed a bug where a multi-atom compound would sometimes rotate randomly when held by multiple manipulators. Iโ€™ve also added a 15th level (itโ€™s hard!) and slightly increased the speed of the simulation.

Update (1.02): Iโ€™ve revised the help pages and added them to pop-up at the beginning of the game so people can find them easier.

If youโ€™re still lost, though, consider watching this tutorial video by MrRubix: http://www.youtube.com/watch?v=xPqUQtfe9-4

Update (1.01): Iโ€™ve added two efficiency achievements, minimum cycles and minimum symbols, for each level. Itโ€™s optimizing time!

Comments

0/1000
bardock2525 avatar

bardock2525

Mar. 29, 2010

525
12

This right here is as beautiful a game as you are going to find on this site. But only if you are willing to stick to it and got the brains for it as well. Watching a successful mechanism work is so satisfying. :)

RequiredSpam avatar

RequiredSpam

Feb. 10, 2011

269
7

Minor suggestion:
Clicking symbols adds them to the end of the program. This would save you having to drag everything.

redmastif avatar

redmastif

Mar. 17, 2011

317
9

i had it perfectly figured out. all the manipulators were in their spots, the glyphs were in position, the program was perfectly synched. then i realized that the molecules were not in the correct order.

Lancer873 avatar

Lancer873

May. 22, 2010

432
17

Love this. A brilliant sort of puzzle/coding idea. Also, because I know that people tend to overlook this, I have to say that the soundtrack is BRILLIANT! Every bit matches the simple little industrial/alchemical theme perfectly. Brilliant job with that. This is definitely a 5/5 from me, as well as a fave. As a tip to those playing: I hope this goes without saying, but if you want to keep your machines running efficiently, the proportions between the lengths of the programming for each part should have ratios of powers of two. If you didn't understand that, if one of your manipulators is 18 cycles in length, the only other length there should be is 9. If you have one that has 8 cycles of programming, you can also have manipulators with 4 cycles and 16 cycles (you could also have 2 cycles, but that couldn't actually do anything since opening and closing is already 2)

killa226 avatar

killa226

Jun. 11, 2011

19
0

this game is 3% figuring out what needs to be done, 17% figuring out how to do it, 80% ironing out the kinks

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