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really need to fix the laaaag in game. Karmra says 56sec but take 1 and half to 2 min. same with crafting 4 sec it hits 0 then takes 4-6 sec to start again
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at some point during upgrades/etc, my food limit decreased to 5.25k from something well above that. as a result, my options are severely limited. :/
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Played a bit more and now am completely stuck. Every upgrade/building requires more resources than I can accumulate, so the only thing I can do is just funnel resources into the floatela, which doesn't help the situation. Please message me so I can send you my game code so you can see where I'm at.
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There may be an issue with storage scaling. I'm at curing shed 21 and have a food cap of 5.25K, but the next level needs 5.42K. I've just upened up the Creative section of upgrades and nothing seems to increase food storage on its own, so I'm kind of stuck now.
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Fun game, but stopping it before you can even get to the last chapters hurts. Even if it wasn't to get to anything else / new buildings, just to complete it. Someone mentioned Atelier costs 50 planks...how do they know? You can't unlock them with current resource limits.
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General problem I'm running into. Maybe give a button that switches from manual gathering to directing and vice versa. Sometimes I just wanna click and boost myself a little.
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Everything you have so far is great. Really cute idea and well implemented. The content is FAR too short for an idle game. I'd play this shit all day long if there was more to do. Looking forward to more!
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Great update, fun little game, I'd say you can turn on the grind a lot more though, make me really work for some of those storage upgrades!
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The autosave feature, for me, goes from 0s to 5s instead of 30s to 120s. I request a fix. Playing on chrome. Thanks! :)
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Loving the additional content that has now been added, it gives the game so much extra playability. So i've adjusted my game rating upwards accordingly... :)
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I'm stuck at 21 Curing Sheds and 30 Stone Storage Caches as well. It's been a great game up until this point but there is nothing that I can build or purchase to advance any further
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The "Tougher Storage" upgrade is used to get past the 5.25k max food cap. Currently, food is capped at 20.25k. Wood and stone is possible to go infinite, but when small garners cost tens of thousands and you need 20 to get to the next Metal Storage Cache, its pretty slow.
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Stuck, as my fish cap is 5.25K, but I need 6K to get an upgrade and 5.42K to upgrade my curing shed. Is there anything I can get to up my fish cap?
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Stuck with Curing shed at lvl 21 and Stone storage cache lvl 30.
Totally blocked, because ore is max 300 and to craft one metal pelt I need 500. And can not upgrade storage more.
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Huh, apparently curing sheds are significantly more expensive than the storage caches? Now I wish I'd built more storage caches before purchasing that upgrade.
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@SSJ3Pichu there was a storage limit in an older version that couldnt be bypassed. the crafting content got added recently.
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Technically you can infinitely build up your metal and wood storages, because one of the storages require crafted planks and blocks, which pile up infinitely. Not really worth it, as there's no real progress, but there's technically a way to bypass the storage limit everyone else talks about
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How many Ateliers does it take to break the laws of physics?
24
I do genuinely love playing an idle/incremental game and being able to get to a point where you get more resources out than you put in.
Hey, I never said how big of a plank it is! Maybe you are making progressively smaller crafted materials, and eventually you make millions of microplanks and nanoblocks.
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Several people have mentioned the storage issues. It gets to the point where you can't store enough to keep upgrading. It happened to me on food after the curing shed upgrade.
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This game really needs smoother entrance. You see much upgrades and actions from start. Its confusing. But, cool tooltips! Also, clicking is not fun. It would be much better to automatically collect resources with time from start. UI design seems too dark for me. Also, there are much empty place on the screen, i think its better to make a bigger menus, and smaller elements in it, to show more stuff at the same time.
Thanks for the feedback!! Are you saying the Clicking phase right at the start should be a bit longer?I had considered the feeling of it being too chaotic with the mechanics rolling out at the pace they do, but I also want to make a game feel fun to engage with when paying attention, and then perfectly idle-able shortly after. I'll definitely consider more options for the early game.
I am HUGELY inspired by Kittens, which is one of my all-time favorite incrementals. My wife loves it too, but it can be a bit brutal and grindy at times. My eventual goal is to have a bit less grindiness, a more concrete ending, and always something to do in the short term. Hope you enjoy the game so far, and will come back for more in future patches!
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Well balanced, and built from the heart (for your wife Ellie if I recall correctly). Great Job! - I'm looking forward to the next update.