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whoops, not quite:
that blue circle on the tenant's back is it's weak point.
order your hero to attack the treant and it gets highlighted.
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to Neisha: the weak point for Treants is near the top. click on it and you can see it.
but golems are IMMUNE to magic,so the meteor spell won't do anything to them at all.
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I easily hit trojan horses and mammouths with metor spell but can't manage to hit golems and treants, where is there weak point?
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my review:
easilly oe of the best flash games I ever playerd, the game can challenge you sometimes, but generally it's more about strategy than micro management.
when it comes to art, this game is a piece of art, amazing visuals through and through.
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The game has a pretty major bug that makes things more difficult. The second damage upgrade for all towers seems to be calculated wrong, giving towers a lot less damage than they should have. Ex: The cannon starts at 48 damage. The first damage upgrade (15%) boosts the damage to 55. The second damage upgrade (25%) boosts the damage to 57, which doesn't make sense. The damage should be either 67 (48 x 1.40) or 69 (48 x 1.15 x 1.25). Even if the second upgrade replaced the first, the damage would be 60 (48 x 1.25). The game seems to be increasing the 15% by 25%, giving the tower a total damage increase of 18.75%. Just thought it was interesting!
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this game is awesome, i really like it. But just a suggestion maybe add pvp where our heros can battle other people's heros.
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Getting trough this game takes some time. Once you let 1 giant trough, you are lacking money you could have gotten from killing him. So you either win completely or lose completely
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About 2/3rds of the way through the 11th level (the tortoise has appeared and made its way most of the way to the end), the game stops working. The red box that signals a new wave appearing is frozen on the screen, my hero and my warriors stop moving, and my towers stop attacking. But the enemy units still move, and they progress to the end and cost me lives. This obviously ends the game rather quickly since I can't stop any units from progressing. Any idea what's going on? It's happened twice in a row on this level.
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First, click the links, it gives you free upgrade points
Try to upgrade your hero attack first and then life.
Then upgrade soldiers. After that, upgrade your mages.
Ignore archers and canon towers completely.
Put a tower on the far left and on the far right at every height.
Fill the rest with mages.
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The last two levels are just micromanagement hell. I am playing a TD not starcraft. And there is no speedup button, nor can I build while pausing. 1/5
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I can't believe people are calling this a kingdom rush knock off like kingdom rush is the only TD they've ever played. all TDs are the same repetitive shit. none of them are new or interesting, they're just lazy uninteresting games
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This game is straight up 2D discount ripoff Kingdom Rush. Published two years afterwards, has all the exact same types of towers/enemies just renamed, hero that you move around which looks similar, etc.
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5. Held Riesen töten lassen. Priorisieren Mammut esp. 6. Verbessere die Türme je nach den Umständen: Wenn eine Horde herankommt, verbessere Soldaten und Kanonen, verbessere die Magier, wenn es die Riesen das nächste Mal sind. Halten Sie die Türme auf der gleichen Ebene. 7. Zauber: Rette Berzerk und Meteor für Giganten. Verwende Wind, um Schergen zurückzuziehen, die an deinen Verteidigungswaffen vorbeikommen. Wenn ein Geist den letzten Magier passiert, schiebe ihn zurück in die Reichweite des Magiers, wenn du kannst. Viel Spass.
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Strategie-Guide für Karten 4+ Maximale Heldenattacke. Dann erhalten Sie maximale Gesundheit und Geschwindigkeit. Machen Sie was auch immer mit den restlichen Punkten außer den Punkten im Bogenschützen. Für jede Karte: 1. Lege die Magier dort ab, wo die Feinde kommen. 1-2 pro Eingang ist für jetzt in Ordnung. 2. 1 Soldaten an jedem Ausgang am letzten Baupunkt. 3. 1 Kanone an Punkten vor Soldatenpunkten. Lassen Sie die Soldaten nur Schergen und Kanonen angreifen. 4. Magier überall sonst.
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Don't you just LOVE it when people complain about games that are trying to be unique from others? they also don't know how to adapt with the game properly, and don't know what the Resrrt Button was made for? too bad, looks like someone doesn't get what 'Strategy' Is.
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Gets incredibly tedious towards the end and the charm of the game falls off. It's not fun having two giants on the screen at once, knowing that your hero is the only one who can actually do decent dps to one of them at a time. Which is further frustrated by how clunky and unresponsive the hero is to move, you tell him to do something and you better make sure you watch him as chances are he'll ignore you completely and just stand there like a tool.
alt2004's strategy is correct btw. Mage seems to be the best towers.
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hard badge strategy - max out hero's attack then health, he can take pretty much all giants down on his own. invest all points in wizard towers, then guard towers, then spells. place a guard tower at the last point by all exits and wizard towers everywhere else. you do not need any other tower types. upgrade them all equally during the game. you have to use a spell or 2 once in a while but this works for every map.
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Don't you just LOVE it when halfway through a level, you get a new enemy that is immune to all the towers you placed so far, lose as a result and get zero reward for the time you spent? Well *I* don't. Too bad, because I liked the idea of a 'horizontal TD' game.