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Nice game,more challenging than the average TD game but I still can get 3 stars in my first try :D with some very close calls I think you should increase the drop damage because it doesn't seem to do much at all it's better to just blow them the way they came.
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Game is way to slow for my taste. Hate wasting 20-30 minutes on a level just to have a giant walk through at the end which will make my efforts pointless because I gain nothing for redoing a level or not gaining an extra star. Additionally, tower difference is sort of bland and AI is kind of annoying. I like the idea of giants but they can completely nullify units such as swordsmen/hero who get tied up attacking the giant and are unable to do anything else until the giant is dead. The thing I do like about the game is the animation, the different mob styles and types. Also, like the maps and the wind spell.
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having the upgrades in the upgrade tree only increase base stats for the towers is kinda boring, you should add unique upgrades like, mage's attack now slows enemies or archers have a chance to ctriticaly strike now. i think that would make upgrading feel more important then just to do it
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2/5, I started the first level and it's nothing special... Looks just like some copy of any other TD. Archers, melee, wizards and canons. You see that anywhere. Some mobs are weak against some type of towers, etc.
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Tower stats displays would be also be nice. I can only click the individual units and get displays for them but no info on the tower in general.
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The AI on this game is idiotic. The ghosts can only be hit by mages, but the mages will completely ignore them. The soldiers can't hit the ghosts at all, but the ghosts can kill the soldiers with ease. The trojan horse can be killed (usually right at the end of the level), but even then it wins because what was in it still gets through. I had high hopes for this game, based on what it looked like, but it is 1/5 at best.
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Upgrading the Hero is much more useful than I anticipated... a hero with good HP and attack can deal heavy damage to large monsters. If you are having trouble, try upgrading the hero rather than your towers.
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i was so surprised when i had to redo level 2 three times, challenge woohoo. Although i could finish it more easly when i found out about "send units early get money"
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1/5 for limited content, everyone who sees this change rating to 1/5 so they know that locked content isn't cool. rate up so others can see
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Here is my strat for majority of the game max hero dmg, max mage, max infantry, max spells. one infantry in last spot before each end. One mage in front of each spwn followed by an infantry tower. fill in blanks with mages. Rock golums are not an issue once u can max your hero atck. Its all the other giant things. I upgrade all range towers first then melee. Upgrade procedure varies with the waves. Towards the last levels i upgraded everything evenly. Also for later levels, once you can afford all updrades for archers place a few archers to fill in spots as you will not have enough gold in the level to upgrade everything to the max. I hope this helps
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It's funny how people say this is a copy of Kingdom Rush. Kingdom Rush had a very nice layout for upgrades and the map, you would be silly to not use a similar design unless you're using a different upgrading system. The actual gameplay is hardly similar at all, your towers vertically stack, there are giant bosses, the game is from the side not top-down, there's really plenty different about this game. But wait... Oh my gosh! Both games have a soldier, wizard, archer, and cannon unit!? WELCOME TO EVERY TOWER DEFENSE GAME EVER! Not just Kingdom Rush. Come on now folks. The game is fun and original. 5/5.
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The difficulty curve is a touch high, there needs to be a slightly easier level around the 3-5th mission so you can get a little more points before facing trojan horses/mammoths
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Why is everyone so pissed that it is like Kingdom Rush? Its different, has a cool hero that climbs giant monsters (a la Shadow of the Colossus) and is just plain fun. Why wouldn't you want more of what is fun and great?
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don't understand how the spells work. How do you aim? when I click on the wind icon, I get a bar on the screen that just sits there. How do you use it, aim it?
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Mate i'm not trying to be rude but you completely copied kingdom rush - you used the same units, the same way the units are used (e.g melee to block), the rating out of three stars every level, the map layout of the level select screen... it's not on....
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On the Upgrades screen, once you expended all your points you cannot tell right away which upgrades you own and which you don't (specially near the end of each tier). Besides that is a great game!