Under rating threshold (hideshow)
i upgrade to fast now i cant afford to grow plants i have or grow plants i dont have. im stuck it am stuck in what feels like a game crash with no bail out option. if game is ment to be this way at least add a start button please
Under rating threshold (hideshow)
You shouldn't have seeds increase price as you have more of them, because then players end up buying seeds for more than the plant sells for. I set up my system to grow one type of plant perfectly, ended up buying some seeds for 10x the selling price of the plant
Under rating threshold (hideshow)
Goddamn forced tutorials.... ITS AN IDLE GAME FFS! The tutorial should only be Click here to get money, click there to spend it. Not a fricking forced 15 minuted Storyline that no one even reads
Under rating threshold (hideshow)
The idea of idle games is being able to enjoy doing other things at the same time. The broken sound buttons ruin that.
Under rating threshold (hideshow)
My biggest issue thus far is that once a tile is full on water/food, you shouldn't be able to put more into it. That especially hurts at the start, with food being so expensive.
Under rating threshold (hideshow)
Well, the planter does not replant seeds in the same line, but in the same column. The popup-box is annoying like that. I sold a couple of plants early by accident when trying to get the box to go somewhere else.
Under rating threshold (hideshow)
Interesting little game. The UI feels a bit clunky, the scrollbar is an extreme annoyance when you start to get to bigger gardens - better to allow us to zoom out, I think, because it hops back and forth quite annoyingly.
Under rating threshold (hideshow)
I think it'd be cool if there were little incremental upgrades, like upgrades to increases in how much water comes from sprinklers and food from autoferts
Under rating threshold (hideshow)
I think it would make the game much more interesting if tools and tiles interacted with each other in ways that encourage more creative solutions: For example, if water leaked into surrounding tiles, and the heater made water evaporate, with a little math you could set up a gradient of watering around a sprinkler letting you grow different plants with different water needs (as opposed to ignoring any plant that needs less than 100% water because they can't be automated, which is what I'm finding to be the best strategy at the moment)
Under rating threshold (hideshow)
when you sell stuff it doesn't give you the money, i had 5.56m and sold something for 46k and expected to see an increase to 5.60
Under rating threshold (hideshow)
When I water plants, and accidentally click on the pop up box for the plant, it instantly sells the plant, having the pop up menu to sell the plant almost exactly where the plant is is bad design
Under rating threshold (hideshow)
Some suggestions. The sound-buttons do not work, fix this, people will find it annoying.
Another thing: It is really unclear how the price for seeds is calculated, the toolbar says 266 for the starterplant (which would cost more than it brings in), but planting them it says less, though it is not a consistent number. I also suggest going over both water and fertilizer in the tutorial, cause it's unclear what the numbers around the ground-patches mean. You might also want to let people know they will lose their investments like sprinkles when they upgrade to a bigger map.