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Very good game, though not very idle. needs a lot more options though. it would be nice if you could place circuits on a larger grid and edit them with outputs and inputs. you could create amplifiers and nested circuits. But over all i'm happy with what you have done here.
the only bug i'm not happy about is the final board, on kong this extends past the screen and i can't scroll or move it around nor make the screen bigger. kong has had that problem a lot on ports.
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Just spent 1 hour to create a loop, totally worth it, love this game :D
It looks like an idle game, but with creativity you don't even have to wait, 5/5
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I like how the prices go up but they go up way to fast for me. I can make 15.6k but then I cant make the setup better for hours. If theres a guide to help with the game then please give me a link and if not please just make the prices go up slower.
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I'm currently earning 24.9T/s and at 12.7Qi and days from reaching 18Qi. No cheating needed, just take advantage of the way averages are calculated and chip storage, and realize that spinners have no limit on output.
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The maximum possible for one board is about 1.1 B / s. More is not possible because the highest tier multiplier can not make more than 33333 units per run. With all microchips its possible to get 6.6 B / s. Tats the upper limit. I guess it takes a while to save the earth. Time to grab a snickers.
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I don't get how you research. I have placed a lab and a blue research thing next to it, with a nice little arrow pointing at it, but nothing is happening. The board is being pumped full of power, but nothing else. No research cells, nothing. Um... what...?
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not much of an idle game.. you constantly have to watch over the power, build more units, spam the power or gold, etc. Also it's impossible to get to 1T gold. Took me over a day. I then used CE to see if the game was balanced... I kid you not even with cheats i had a hard time keeping up with the price. I added 1e30 gold, used it all by building a full circuit board. I had 2 automated power generators, 1 refresh generator and 1 giant gold converter (from research to 3x gold) and guess how much gold i was making... 6000. An entire max size circuit board built with cheats and i was making 6K per tick. Meanwhile my components cost 1000x that. Oh and my chip (which is supposed to be a copy but it's not) was making 80/s gold.
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Got to 4.1B Gold/s, using the spliters to create feedback loops. But struggling to increase my income (without waiting hours).
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Thinking I've reached the upper limit of production... 2.81B/s, but it will cost me about 16T to increase that by 25%; just under 1Q to increase it by 50%. The scaling on price gets too steep; multiplier 3 is the critical piece, but throughput is capped...
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if delete data can reset to Tutorial?
Just I try to alone so I can't go to next mission so I delete data.
but That mission left last data...;;
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Selling a component should return the component price to the previous price instead of keeping it at the price it is (i.e. selling an extractor should return the buy price to what you bought it for). This could help for if you want to sell your large wire concourses, instead of wasting gold, it you allow you to be able to proceed further without accidentally ruining your gold process.
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It's a great game, played for just one hour and it's already my favorite idle game. If there's an option thati's like to see is a way to "load" your chips so you could make alterations on them indvidualy.
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There seems to be a slight bug when it comes to unplugging headphones then plugging them back in. It freezes the game and forces me to restart my browser to continue to play
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Once I discovered how a triple splitter and multiplier could be combined together into a perpetual cell factory, it was extremely easy to progress to the end.
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The 100B board (14x9) does not work, because the screen does not scroll or resize.
But it does not matter for my income. It seems I reached the theoretical maximum on my 1B board already. (3B sale/cycle/board, 6B/sec total). That is because the multipliers are not going above 100k. Now I gotta wait about 1000 years for the game to finish.
Of course it would really help if the maximum restriction was removed from the last multiplier, so I can finish this game in this life.
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Awfully inconvenient UI is the understatement of the year. I was confused about how to get components working at step 3 of the tutorial, one of the cheapest upgrades available COMPLETELY RESETS YOUR PROGRESS? And this is all before the slightest hint appears that the game will be ANY fun whatsoever. Spoiler alert, it isn't.
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Got a system that could theoretically produce 3.25 billion/s per microchip.
Still would take 1.4 years to win. I think i have the most efficent system possible and its still impossible :(
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The extractor 0 says it has 0 activation cost, but there is clearly an activation cost of 5 when looking at the board. You might want to fix that.
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omg just discovered how to move my board i have so much free space, damn i dont want to move mys etup, im already making +600 M /sec
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Near I can tell this is the best possible reactor at the moment without infinite money. Took about 3 hours play time to get too:
http://imgur.com/xlPFgPJ
I could squeeze another 20% or so out of it with infinite money but the dropoff has definitely hit. It's a much larger task than it sounds but if the other boards were simulated rather than just chugging on at the current production you could stop this kind of "engine" type build. This also points out how the game breaks down a little as the engine slows down by parts not ticking when you don't have focus on the program (the packets on the top left double up and get wasted).
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At first glance the game is confusing, after playing for a while and taking time to poke and prod, I get the gist of it now. Figuring it out is fun for me so don't read on if you want to enjoy that pat. So here's an fyi: The tile columns tick from left to right, if a tile with a device on it has cells in it. It will perform its action when it ticks. This takes energy away from the tile (you can charge tiles back up by sending cells to a charger). Wire on a tile doesn't tick with the beat, it instead ticks every time a cell passes through it, adding its power to the cell (too many cells can drain the tile, forcing the next cell to eaten by the tile for energy) this is how you get more money early on, make longer tracks of wire. Later on it becomes a tier upgrade for the cell, turn red into blues into golds etc. Mid game it becomes a tile energy balance and device placement to make a stable system.
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can we get an accumulator that lets you set its "minimum charge" value? so like.. rather than it being 500, we can choose it to be lower?
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chaosinmotion: the bar can slide. click and hold, then move mouse, to see the other components (incl. light blue researcher)