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Good challenge mechanism with awfully inconvenient UX. Needed to better UX :
1. Shortcut keys to each components (e.g. 1~0 for wire to Godder, Shift 1~0 for Charger to Multiplier 1) and sell mode
1-1. Shortcut keys to scroll across board (wasd or arrow keys) and zoom in/out for largest size board.
2. Storage to move components temporally without selling it
3. Storage (different from 2) to store boards temporally without activating it and without any cost (just backup to try different settings easily)
4. Disable multiplier's minimum requirements temporally (just passing through without power consume or reasonable penalty like only 1.1x multiply with power consume only)
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What is with the multipliers that cap out at something, but leave the next tier unusable? "1K max" then the next "2K minimum", or even "10K max" to "30K min", seriously?
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you should be able to see how much it would cost to make your current board into a microchip before you sell one to make space.
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Energy Cell (EC), Research Cell (RC), Gold Cell (GC), Life Cell (LC)
1 EC = 1 Gold
1 RC = 10 Gold 5 EC = 1 RC (2 gold per EC)
1 GC = 100 Gold 200 RC = 2 GC (500 EC = 1 GC (1/5 gold per EC))
1 LC = 1,000 Gold 300 GC = 3 LC (500,000 EC = 1 LC ( 1/500 gold per EC))
Haven't unlocked the new god cells yet so don't have the math, but it seems the best value to sell for gold straight up is the Research Cell.
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This is amazing. It's been a long time since a game made me plan and think so much, much less an idle game. I would absolutely love to see more parts. Though I have a feeling there's going to be a massive curve that will make this game more wait, and less optimization. The trying different things to optimize the outputs it crazy fun to me.
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A better way to move the board is needed for the largest board. If all the cells are full you can't move without messing up your board. And even without full cells you can accidently place a module that you didn't intend on buying.
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Too much blinking stuff on the screen every second. I got to 500k research and I can't stand it anymore. I'll pass on this one.
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infinite feedback loops allow you to produce gold and life cells without the lengthy process it normally takes to aquire them
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Needs a better means to move the board and sell back items. It's getting frustrating. Key-press + left-click would do.
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I love the idea of the game, You have done a lot of work on this.
How about adding gates to the components? set program on the cheap ones and programable on the expensive ones. i.e. similar to the split component, but you set "IF value < 200 output to A IF value >= 200 output to B" It would be a chip function, as we are trying to simulate. Thanks for the great game.
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Would be nice to see what your current board would cost to make a microchip. That way you could see what it'd cost before you sell your current microchips.
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@eleis you can enhance the gold cells with incerasers thats the Trick in this game if you do So
20 Resarch cells will get in the first and get incerased by 5 with no Upgrades that means you get out 250g
2 Gold cells will result in 7 Gold Cells and the Worth is at 700g
After all Upgrades it will be 50-120 Research cells (500g-1200g) or 32-92 Gold Cells (3200g-9200g) and with more and more Wires and incerasers you get out of the 2 gold cells like 400 or More cells
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A Few Suggestions
Upgrades for Cells that they Can Hold more than 100 Energy
More Components
Like something like an Accumulator only with the function that tihs thing will send the Storage only Manually, for Things like Building the Circuit and not Losing lots of cells
or anything that you can set the number of Cells that will send away its awfull to send 100+ to the Global Charger and Just getting 100 Energy aktually on my bord is with this system a number of 186 cells Just getting erased.
And this Component in 3 Versions 1 output , 2 outputs , and 3 outputs
I hope You keep Working on this Game for a Long time this is Absolutly Amazing :)
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At first i think wow this game is like a Ton of Shit making Progress is like waiting years but after a few Restarts i really have fun trying things out and making Progress.
Its very complicated to understand how it works.
I found A Bug? with the chips, they should be calculated with the parts in it not with the last xxxx/s Number For Explain if i Maker a big Circuit of Incerasers and let them run a few minutes and the input is a Goldener or Lifer the Number is Huge like 100K or higher after hitting a seller with this load of Cells there comes a gold/s like 1million or More if you buy exactly at this time the Chip your Chip Produces 1million Gold in a second. That means Chips should be Calculated Dynamic like the Main Bord.
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@eleis however when the two gold cells go down a path, they individually increase in value 10x faster, essentially raising value by 20x if you raise their value a bit on two separate paths.
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Perhaps you could add in a splitter for three directions, or a corner splitter or something of the sorts? It could add a lot of functionality to it just by doing that.
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love it! i would give you that last star if you made a sandbox version where money and space is unlimited so we can experiment with massive creations
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Really great game! There are a few mistakes imo, like its the individual parts that can get sold based on what they were bought for, so you have to look all straight wires through to find the one thats worth the most. Instead just sell to latest value. Also, you can wait for your board to produce the highest amount of gold pr sec before creating microchip. It should follow the board, it should be an actual average. A suggestions would be to let users inspect the components they don't have access to and let them pay in research points to unlock them, that would extend the research part of the game. The way you execute one row at a time seemed like a wierd trivial thing to avoid cumulative updates, but ends up actually having an effect on where to place components to improve productivity, that is a stroke of brilliance. 4 stars, fix issues and Ill give it 5.
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Its a good start. However somethings are pretty hard if not impossible to use. Like the stuff that needs X amount of cells to work and rejects everything below it, but there is no way to prevent it from going into them, as the accumulators are too far below it.
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Oh. I found a bug. Cool. If you use accumulator to hold 500 cells for you and cell it all, then immediately create a chip of that once your gps value skyrockets, then you can have that chip act as if your selling 500 cells EVERY SECOND!
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I'm going to give it 3stars and favorite it, and expect the problem to get fixed. Like I said, I deleted save and attempted to play more. I had in those few seconds explored several new blocks but noted that selling stuff was losing me money and wanted to restart. Because the tutorial seems to do something, without it progress is super slow. Also it doesn't run when closed, so I was unable to recover whilst offline. So slow it's unplayable like this.
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So i have about 980T current gold and... 2.24T total gold? It seems after trillions is trillions again for some reason, no wonder 18q takes so long!
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And for those who are complaining about being too hard: This isn't your average idle, use your head, you'll get there eventually ;)
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Got to 1.1 bill gold/sec after less than 12 hours gameplay but then the prices just went too high on certain components. It's a good start, been a while since I've had this much fun in an Idle game. There's a bug on the 14x9 board that when you are on the lower parts of the board and try to sell a component (by dragging them to the shop) you instead swap with the component "underneath" where you dropped it in the shop.
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I really didnt like the way this goes, the speed is so slow
and you can barely make any money at the start. im giving it a 1/5
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I'm at 1.41B Gold/S with 4 microchips. Love that this idle requires thought and creativity to maximize and it really can't be won without it.
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I am not sure why i have this with a lot of games recently but i just get "Context3D not available! Possible reasons: wrong wmode or missing device support." every time.
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Not to mention, no reason to upgrade to life cells because life a gold cells don't increase the money/cell ratio. Selling one life cell gets you the same amount of money as selling the research cells needed to make the life cells.
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Sold my microchip so I could get a better one, cost didn't go down. So no way to improve your microchips once you buy them? That's stupid.
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Wow this REALLY needs better instructions! Took awhile but I finally figured out how to research. To research you need a second extractor connected to lab connected to researcher. So far, my personal rating on this game is a 1 but I'm gonna play a bit longer and see if my opinion changes before I hit the rating button.