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Okay i have install FF 32bit. Now it is okay but i have the same problem like @wbbraam. Extremly slowly down after first run or after 5min
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I can´t play the game. Follow Message "Context3D not available! Possible reasons: wrong wmode or missing device support."
Firefox newest version. All the other games on Kong are working.
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There appears to be a bug with the invading heroes... their skills are refreshing or being summoned WAY more often / longer than they ought to be. I'm literally typing this because I've gotten bored waiting for them to kill an intruding fighter whose Stone Skin has, apparently, gotten stuck in the "on" position. Permanently. Earlier, he called up about 200 circling flaming swords and toasted my healer - but luckily the cooldown appears to be busted too, as it hasn't come back.
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i don't like the level system for items, i can accept needing a certain level to equip better items, but having level 2 leather boots, level 3 leather boots, level 4 leather boots, level 5.... etc, and then finding out that level 6 leather boots can be stronger than level 3 green boots, it creates a messy system where 80-90% of mental resources of the player is constantly used up going over all the items over trying to make sure you got the best stuff on
equipment should be simple with only 1 type of leather boots, 1 type of green boots, etc, so when i find a new pair of boots i can know it is better at a glance instead of constantly compairing
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1 Handed wands or crossbows, even if only single projectile would be a great addition. Otherwise shields don't help. By the time you get close to an enemy your either dead or recovering. I know damage is relative to how many combines you use, but with lower projectile numbers it would be worth it. Then people may have 2 sets of gear. 1 for speed clearing and another for single target bosses, or even PvP. A damage reduction would be great even if only on unique shields or armors. Even if it only applies to PvP invaders it would be worth collecting, adding another layer of crafting to the game.
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Bought one soulstone to use on my spectral soulbounded gear after reset but lost all my inventory items after reset NICEE!!! ¬¬'
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sometimes I want to have all spectral and all rings (whether or not it is spectral)... but it just doesn't do this kind of thing... ...
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idleacc1 you could just play through it.. i refuse to pay money in games, and if the black market is the only place to spend gems, most of it doesn't seem worth it.
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Am I missing something? I'm only on Ascension lvl 3 and Hell's Gate projectile attacks stun-lock my hero making melee not viable.
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The cursor color blends rather intensely with the reds of attacks. Anyway that the cursor could be changed so it doesn't blend?
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Heya! I've started a wikia for Idle Sword 2, its still lacking lots of info but it's a start! http://idlesword2.wikia.com/ any help filling it up is really appreciated! Thanks for the feedback everyone!
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Could use some suggestions. Using ranged weapons because of the multiple projectiles. Stacking Life Leech and Damage on them. My question is, are there any ranged weapons with multi projectiles that are 1 handed so you can use a shield? No point in shields whatsoever if there isn't. Even Dragon shield wouldn't be worth it if you lose that much dps.
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@"They don't pick up loot"-- They pick up loot after the fight is finished, if they get dragged into multiple fights they may return after the level is clear. Equip a "looter ring" from Sandy Caverns to change this behaviour.
@"The ads don't work"-- Some ads jsut don't work, but make sure your browser and flash are updated this massively improved my success with them.
@"Ads make my screen black"-- Try using a Fast Forward (found in City) or pressing the pause in the corner and clicking "exit dungeon".
@"Healer not healing"-- The heal is based on HER health, she uses 25% of her max, to heal SOMEONE ELSE (never herself) for 50% of HER max.
Quick Tips: Consumables with duration stack, drink all your potions before ascending.
Focus on your God Hand for A1-2.
Move speed and Attack speed are your friend, but careful when combining not to create items with less.
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After reaching AL10 I've found a number of spectral rings (only rings so far) which have a displayed sell value of negative millions, and selling them is removing the gold.
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The broken ads is the single most aggravating thing of this game. more than 3/4's of all of them won't play which makes you loose your Flyer(s), and you don't get the reward.
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after playing a bit longer i realized they do go after loot it's just not routed the way i'd make it. pretty fun game though would like to see something like this on steam maybe Idle Sword 3 ;]
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Is it worth using a shield, when most of the good dps or damage combos are 2 hand range weapons? Even the dragon shield on a HP stacked Warrior doesn't seem worthwhile with the loss of range dps.
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Something small but VERY IMPORTANT, is that the ad flier buffs can be upgraded 5 times. To do this, use another ad flier after using one and it will upgrade whatever it says. If you don't want the buff/item it says, simply click the X to exit the confirmation and use another flier. Using this, if you have a large amount of fliers farmed, you can use them every 2 minutes to get 3 charge stones. (Best way to get charge stones IMO)
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Disc Staff says sorry for a reason, it causes you to hurt allies with ranged weapons, and some things seem to only drop from the magic lamp. Starred Sky Ring (AMAZING RING), Blessed Steel (200+ crit dmg weapon, high atk speed too), a legendary robe(not to great), and a Scythe that has Pull on it (Decent combine weapon). It appears these could be easter eggs as they are from the first game.
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it seems the bug happens when the frozen ring, which has attack speed subtraction, is in one of the bottom ring slots, I think this is happening because the items I have reach max attack speed, then the attack speed reduction from frozen ring kicks in, removing 0.91 attack speed from the cap of 4, not from total attack speed of my items. Solution is to add up all the attack speed from all items before applying it to stats. so current version is something like this: base attack speed + item1 attack speed = attack speed2, attack speed2 + item2 attack speed = attack speed 3... and so on.
Instead make the attack speed formula: base attack speed +(item1 attack speed + item2 attack speed + item3 attack speed + ... and so on)