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Great fun! The only issue I've run into is in the Goblin Boss. I've been in the fight for over 3 hours now, with no difference in health. I click once and the heroes heal up, but they're now not smart enough to pick up the meat drops, so the boss keeps healing to full before I can do anything. It doesn't look like it's going to stop anytime soon, either. It never used to last long, so I think a recent update made the fight... dumb
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okay I'm getting tired of getting to like floor 8 or 9 and being invaded and not being able to get to the boss floor......... I'm sorry but you've pretty much ruined the game for me at this point. The combination stuff is crap. Most of the time it lowers the stats to the point where combining is almost useless. Let me know when you decide to evaluate some of these poor judgements you've made, then maybe I'll come back to playing this game.
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Funk, after AL 10 soulbound items are too low ilevel to consider usable. Why not drop a few rune stones instead at later levels!
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When using fire runes, my team get snagged at the entrance attacking something invisible that they always miss on. They'll just stand there until dead unless a mob enters the screen.
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Can you make it so that putting the disc staff as your SECONDARY combination does not change the projectile please?... It ruined my saved game pretty much. I got really excited and added 12.5-22% crit on all 3 of my main weapons and it switched the projectiles to the discs. Those projectiles home onto enemies or just "shoot 7 discs around my hero"... In other words, my offense outclasses my defense by a long shot and everyone pretty much instantly dies. That's not what I find fun... I don't know what to do anymore, man...
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The way combine works limits upgrades to the point where it doesn't come close to keeping up with ascensions..I'm basically at the mercy of spectral items just to clear the last two boards. I've yet to find anything decent for lifesteal either after a month of playing, but I'm seeing spectral stuff with 20% on capes. What am I missing?
With enough combination charges you can make a 100% life steal item. 10% of the item's lifesteal value is added with no penalty afterwards. Spectrals are items that another player made (or just a high level random item if you got it from a Ghost), they can be really strong!
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I still cannot see the game field. I see the other elements of the game, but not my actual heroes, the ground/floor/walls/whatever, or anything else that is "in" the game. :(
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Made another update with some rebalacing, tweaks and bugfixes! It's pretty much ready now! I will add more stuff soon, let me know your suggestions!
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I'd like to point out that clicking is once again useless, it's charging at 1/5 the normal rate (possibly slower) from when I last played. If this is intentional, I guess leave it but in case it isn't, thought I'd bring this up. AL4.
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the skill point bug is back. all skill points reset on second skill for me as well. Level 900. would be nice to get them back :P
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Just had 3 dragon runs in a row withouth any loot, also noticed the monsters he spawns can be seen in fog of war (which doesn't make sense)
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need to fix the bug related to not descending because it views floor as not clear, my guys just dancing on top of each other.
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New update! Opt-in ads (use the Cool Flyers). Fog of war, you won't see what your heroes can't see. Huge performance improvements, it should run super smooth on Chrome too! New Vampire Fang bullet pattern. Doubled elixir buffs duration and now you can stack their effects. And lots of bug fixes!
Next update will be only bug fixes and I will enable the release online world. You'll need to reset your data then if you want to summon or invade the release version players. I'll post an update log when it's ready!
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Sandy caverns keeps getting malformed to the point that i have to exit the dungeon and hope that it'll let me get to floor 5 next time around.
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I'm no longer getting any soulbound items from defeating bosses, and my status on my heros keeps resetting after I quit the game. I level them up to above 200 and then when I log back in, it asks me to redistribute their points and they're still back at just over 200
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Game seems to start but the entire first room/map/whatever (I can't tell what it is) is black. There are some message balloons floating around telling me places I can and (mostly) can't go. I refreshed but that didn't help.
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Update on that bug, it seems not to be restricted solely to fire rune, I just got booted out of cthulu and was told I was victorious, once again no loot. AL3
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AL3 Issue. I somehow ascended after invading someone, and now, I can't idle offline with my Healer, Paladin, or Archer, regardless of whether I gather equipment for them. It gets deleted upon returning, and they are replaced back with my Warrior, Necro, and Assassin. So I can't gain them levels.
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New cool update: Champion enemies have a small chance of dropping Soul Stones (allows you to add a combination charge to one of your Soulbounds) or Fire Runes (new boss fight wich grant you a unique item). Skull Staff and Hellswrath now have a special abilty. Added more info to the hero skills descriptions. Modified a bunch of items names. Now the camera follows the fastest hero if they get too far apart. And more tweaks and bugfixes!
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I've been following idle sword for quite some time now...This doesn't seem like idle sword 2, but more like idle sword re-engineered. I definitely like it, but I feel like I'm playing the same game. Other than that, game play is definitely faster paced and I love that you figured out a better/smoother flow for character movements and transitions. I love the inventory and the quick slots (I suggest adding quick keys [1, 2, 3, 4]). I found a bug with the first ascension: the warrior did not keep his soul bound items afterwards, but the healer did. I had two sets of both dungeon boss's drops, yet only the first iteration of the items were kept. (BTW: I still play the Idle Sword app on my phone.)
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Regarding my previous comment, it appears that my necromancer sometimes says "skipping floors" whenever this does happen. I don't even have the fast forward item on me and it happens.
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Clicking seems a little underwhelming, perhaps the ability to equip a weapon in the god hand slot so that clicking gains an effect?
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Adding to what I said before: Manually defeating monsters during this glitch/whatever seems to, somehow, return it (the monster) to full health and create a clone. For some reason. This happened every time I took the time to manually defeat monsters, and happened with the eyeball monster in the fourth dungeon (didn't bother trying it out on any others)
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Using the item that skips a floor sometimes makes the heros' screen stay up as if the inventory is open even when it closes, and makes all heroes disappear (Though I can sometimes see the first slot hero getting injured for a small fraction of his health, then regain it). I can manually click on monsters, but the only way to fix the UI, move the screen itself, or getthe heroes back is by manually exiting the level.
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New update! Now you can filter what your heroes will loot (unlocks on the 2nd Ascension). Big buff to the enemies on Ascensions higher than 3. Now the full stack of consumables gets sold when you drag and drop it. Taken out all the color-based item names. And more small tweaks and fixes! Thanks so much for all the feedback!
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So, I'm hoping this is a bug, but I invaded, died and everything on my current part is gone except for a robe and the rings
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Having horrible performance, while everything else (including idle sword 1) runs super smooth, especially when it has been open for a long time. memory issue?