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I like this game a lot, but I think achievements could help it be even better - little bonuses for killing so many monsters, descending a number of floors, death count, etc. 4/5 as it stands. Thanks!
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As soon as I disabled screen shake, I was unable to click anything. when I DID click, I dragged around the game. Cursor was shown, but could only move it within a certain box.
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well, this is game is cool, but i used a mirror thing and all my items and gold vanished :/ what... what happened? more info on using items would be nice....
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When you reach higher level floors, the numbering system doesn't change. I'm currently on the 21th floor instead of the 21st.
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Please add option to disable in-game cursor. Game plays fine after I right click to show true mouse, though the fancy cursor lags behind it.
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I thought I was going to get some really cool stuff when I killed the guys in '2nd floor - The End' imagine my disappointment when they just dropped mirrors :( and 3rd/4th floors were bugged and didn't work.
Fun game!
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option to disable fancy mouse cursor will put an end to the jerky untimely movements, because disabling the screeenshake alone doesn't do it.
Gotta get the random inventory items scattered across the screen cleaned up...this is like "herpes" in game form...YIKES, yeah that bad tho.
Awesome game idea though!!!
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I also really enjoy the game! I think that some additional features could be implemented though. An easier way to sell items would be nice and more specific information about dungeons would be nice. I also would like more things to do with my money because I just feel that the tap feature is not that useful. Another possibility is a skill tree/ skill system that would help differentiate classes more.
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It just bugs me a little per reset but it would be nice if other stats besides HP/base damage improves, its a little annoying to start back with the basic move speed as well as attack speed that never improves per level. It don't have to be insanely ridiculous, just slightly per level, its only fair after all, the enemies can improve their attack speed per level for example, why can't we?
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or auto pickup all items after level is cleared would also be awesome. the loot ring is bugged and keeps getting the warrior stuck. remove ring and he starts walking again
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I found a glitch. After you defeat Me. Big Stache and it spends all of your money you can hit inventory and sell all your stuff so you just immediately have like 700k at the beginning of your restart
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so.... I missed the archer in my first run and only got the other 3 heroes, and when I reset my necro was gone and was replaced with lvl 1 archer, can this be fixed?
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I'm not sure I would call it an error, but I've noticed that if you have your inventory up, you can heal your characters while the game is paused. Seems like a cheap trick.
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Could we have the option to change cursor color maybe please? I'm not sure if that's a doable thing since I don't make games. I keep losing where my pointer is.
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Often my first hero is getting stuck if an item spawns under him and he stays stuck there until the floor is over or the enemies come to kill him.
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For everyone complaining about the shaky screen and fuzzy graphics (they hurt my eyes too) there are options to turn both of these off in the pause menu. :)
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More hero's would be nice :) Creating our own combo of 4 heroes would be a neat feature that expands replayability.
I'm not sure the difference in heroes besides the rings they start with. I can make everyone an archer if I want, which is good as everyone should potentially be able to equip anything. What special features do using bows on the archer give aside from using a bow on a healer? Maybe weapon preferences will give +X% damage to a certain hero when using an item?
Item sets would be great to see! Adding a collection feature to the game would increase the replayability and since no achievements are installed yet, it would give something to work towards.
Let's see: The heroes have different starting stats and growth rates. The Archer for instance is good with crits, while the Necro likes life-stealing. I like that weapon preference idea, I'm noting that :) Set would be nice too indeed!
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Can we get a hover box over the tap upgrade to see how much power is being added each upgrade and what value our power is at?
I second the shortcut to inventory, if not a button to consume a potion. ie press x then click the hero. Maybe have a potion slot or to so we can assign which potion is used by which letter.
Is there a bottom to the dungeons? Does loot (items and gold) increase the farther you go down? I've been down to 20 and can't seem to see a difference.
I'm noting that hover box suggestion. The key to open inventory will be added in the next update (also an item wich makes the wearer drink potions when needed). There's no ending in the dungeons, you can go as far as the enemies let you! The item level increases (after the 1st reset) the deeper you go.