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Lot's of useful feedback over here, you rock! I'm gonna release an update this sunday 15th. Mostly bug fixes and someway to spend the money and spare items -Give me ideas- :) For glory!
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That chrome filter is extremely off putting. It feels like you were going for a hotline miami vibe and it just ends up straining the eyes. Android version lacks this and is much easier to look at.
Both need some sort of auto sell or bulk sell options
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I unlocked necro before archer, equipped him. After I reloaded page, I don't have necro any more, but have Archer instead with no equipment. Sux :(
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WARNING: When you use the MIRROR, it resets everything except for your levels and tap level. You lose all equipment except for starting rings and bow, and enemies are tougher. As a suggestion to the programmers, I recommend adding new legendary items that can be carried across resets.
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There is a weird bug where if your character is stopped by an enemy in an intersection, it breaks the characters AI, and they will stop moving, making the game unplayable. This is something rather big, and hopefully it gets sorted out. This is a great game, just needs some minor tweaking.
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tap power is completely irrelevant within a minute of playing the game. It's a waste of gold, don't buy it. The heal from it is almost insignificant as well.
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How do you get the graphics to not be so blurry? I literally can't read most of the pop up info or prices or anything.
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Great game. I almost didn't play it because it had the Idle tag, but I'm glad I did. Unfortunately there are a lot of glitches.
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Found another bug. The 'Amazon' creature, she fires the swords but sometimes she just constantly fires them like 10 a second, all 4 characters don't move and her attacks actually hit but do no damage and it just stays like that, only way I can get out of the bug is to keep clicking with tap damage to slowly destroy her (which after 1st reset takes forever!) which brings me to second thing, a suggestion, once you look in the mirror and reset, stuff levels up and gets more powerful etc yet the tap damage still rises by less that 10 damage, it's okay for the first levels but after reseting with the mirror it is rendering totally useless even with healing.
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Can you put a tab for healing,too? so i can figure out if some rings stack. Also am curious if more taunt items=greater range?
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Pretty fun game, about to do the second reset. I am confused on the equipment and stat choices though. Why all the move speed on the items with attack speed? You want to give them faster attack, but the move speed gets them killed, because your "tank" is always a room or two behind, and trying to pick up loot. Makes no sense.
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I wish my party would stop splitting up, I keep having one going to fit a batch of monsters all on their own while everyone else goes and fights a monster in another room....
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1. shift+click = selling
2. tapping on own guys = healing (much better than attacking enemies)
3. You can drop the "auto pickup" ring and use some other ring. This way your character won't leave the group and all items will be picked up when you kill all monsters. But it takes little bit of time to collect the times so runs are slower (later in game with speed over 6, it's not much of an issue).
4. Invest in items increasing running speed, your runs will be much faster, bringing you more money (tapping damage/healing) and faster runs, resulting in more higher level growth of your heroes (more health & damage).
5. My 4th hero - Necro have the "resurrect ring" and "heal all rings" and "heal self equipment" and +health equipment. With this kind of healing, he often stays alive as last hero (you helphim with tapping), but his damage is insufficient so he progress slowly (encountering very few enemies) and being able to slowly resurrect all heroes.
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The idle tag is inappropriate; once the heroes have been killed they wait in the lobby until you send them on another quest. I have various inv items scattered around the screen: on the money display I have a pair of boots, leather armour and a ring covering the numbers. I have two bows and a spear at the top of the screen beside the money display. Tap power is pretty awful for those of us who don't use autoclickers. The biggest thing is that it's not truly idle.
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Couple of suggestions: 1) A hotkey to get to inventory. Whether it's (I) or the spacebar or whatever. Something better than clicking on the button. (2) I've seen on another recent idler where... rather than clicking until my hand hurt, I was allowed to simply aim the mouse pointer and HOLD the button down. Set the rate at a reasonable level for expected clicking and let it go. Or allow upgrades to hold-down click speed. Folks will play more if they're not getting wrist-cramps or having to use auto-clickers.
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I like this...but how does the Idle work? do the dungeoneer while i'm away or is it i can send then into a dungeon and log off?
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So unless I was a total idiot, items didn't have a level the first time through, right? And that's your reward for restarting the 1st time. But what's the difference between the 2nd and 3rd playthrough? I thought the levels might rise faster, but it doesn't seem that way so far.
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"John! Over there! We are surrounded by a bunch of enemies" - "Nvm, let me grab that important 200$ first!"
John dies* "Who will grab those items now?" - "Well, I can't!" - "Ok, let's ignore that legendary weapon then..."
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Screenshake on crit is possibly the dumbest idea for a game where you have to click on enemies/allies to deal damage/heal.
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So there is no point in resetting? Unless you just want to throw away all your items and money. Right? That seems... Bad?