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Making you press r to restart is good. Making you wait until a menu comes up after you die is bad. Making you reload the page is very, very bad.
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loss of all power ups, laggy response from the controls, hard to read script, no pause button, game breaks when you die, and one hit insta kills... only the last thing I mentioned was expected. all the rest are the game problems.
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i have played many games... many before raiden, that involve you going up, shooting, and having one life. that doesnt make it a ripoff, its hardly the sama class of game. by that logic, super mario is a ripoff of pong. after all, there is an object somewhere in each game that moves left and right.
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The game is sort of like Raiden how u die in one hit but Raiden did have one thing that this game didn't have: BOMBS! In raiden, if there are a bunch of bullets coming at u, u drop abomb and it wipes out all the bullets and enemies that are close to you!
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Losing all of your power-ups on death? Come on, people, let's stop this cargo cult.. So I reached a point in the game which was so hard that I died.. And now you take away all my firepower and ask me to do it again? You already penalized me - I lost a life... making me lose 5 more in quick succession is not fun at all...
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A ripoff of Raiden? How?? Other than being in the same genre, I don't think they're all that similar. It's not like Raiden was the first vert-scrolling shooter ever made... although unfortunately it seems to be the only one some people are familiar with. If you're going to classify things like that, you might as well say that all vertical shooters are ripoffs of 1942 or Xevious, which in turn were elaborations on single-screen shooters like Galaga, which of course were just ripoffs of Space Invaders.
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Pretty decent game. Fun to play, but the hit-box-detection is so inaccurate. Please fix that. The other annoying thing ist that on some backgrounds the contrast is so low, that you won't see your bullets neither your enemies. If you fix these things it might become a very good game. Greetz
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overall good, a lot of nostalgia here for me, but losing all powerups on death is really bad design. Making the game so unforgivable, when it takes a while to get interesting as it is, kills replay. Also I can't get mute to work? 4/5
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Oh my God I love this game. I played it a few days ago but did not get to rate it. I love almost everything about it. The retro graphics, the powerups, and the MUSIC. Props for using SID chip tunage. However, it is not 100% perfect. My only complaint is the hit detections is a bit off. If that were fixed this would be a definite 5/5. Until then: *4.5/5*
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Its a pretty fun game, but there are a few movement problems, and if you pick up 2 powerups of the same type (or a firerate booster) quickly, then only one works.
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I know a lot of words, but I can't think of one that properly explains how terrible this powerup system is (though I'm leaning toward "abomination".). It makes collecting a powerup a gamble and a liability if you have at least level 2 of a weapon, which is the opposite of good in a shooting game.
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So if someone of you encounter a problem with the diagonal movement, maybe you should close all other flash applications and refresh this site to load the game again.
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Hi there thank you for all the comments,
diagonally up/ left is working on my computer with this version, so i dont know what happens on yours, maybee there was some other flash application opened in an another window or so, but really dont know what was
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its really annoying that the powerups fade ater a while. and you shouldnt try to make users read a block of text while att eh same time killing enemies and dodging their shots.
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I have to rate this as crap because the power-ups are mutually exclusive, they flip between too often (so that they can get through all of them before it falls off the bottom of the screen) so it becomes impossible to actually get the same one twice.
Bullets fired by you don't travel fast enough or often enough requiring almost perfect aim.
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I like the deliberately retro stylings of this game, with the sid tune and the 2D graphics. I wish the enemy design and attack patterns weren't so simple and predicatable, though.
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Seriously, this game is awesome. It's fairly challenging, but it's also extremely generous with the powerups and extra lives. The powerup system is perfectly simple and great, and It's still possible to get back into the game after dying. I would like to see Kong high scores, and a badge or two if possible.