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speed 60 is somehow out of rhytm, way slower than speed 50 was. pretty annoying as there is no way to decrease or rollback.
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Speed doesn't reduce Idle attack delay by 0.02 Seconds like it says it should, it increases Attacks per seconds by 0.025. Thats a big diffrence, in theory i should already atack every second a infinity amount of times because my delay is 0 or even lower...
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Maybe it's just me, but Mr. Baggy doesn't seem to want to move when I click and drag him. Drags a few pixels, then he just stops, like I stopped holding the mouse button. Otherwise, love the update! Still trying to get used to everything though lol.
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I'm not sure why, but I'm not finding retribution points while fighting anymore. Still finding conquer points and blue and white shards.
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Thanks for the try, but "mr. baggie" is more irritating than helpful? Or will you add more mister baggies as we progress?
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How about a little mark on the awards page place-holding our highest award? Alternatively you could just not make the awards page reset. Also it would be nice to have another set of achievements especially if they did something.
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for the pet you should be able to upgrade it so it covers a larger area it may seem OP to what it is currently so i recommend a high cost
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I really like the look of the game. The gamer in me almost feels pathetic buffing and displaying medals gotten merely from clicking... in a nice way :). Much obliged for the game :).
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You still have the negative value cost bug when numbers get high. How about switching every display of numbers to scientific notation consistently, and getting rid of those weird negative values. Also values on "pop up" cost don't match lower values. i.e. they only show up as a long string of numbers negative or positive. FYI no one wants to see a number more than a few significant digits long. Maybe 5 or 6 at most.
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You never did fix that display bug for the first x10 purchase. If you have it set on x10 the first purchase on each multiplier item shouldn't color till you can actually buy them. Quite confusing otherwise.
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I really like the game so far, but the biggest issue i have with it is that I don't feel cash and battle interacting very much. You kinda have money, and you have another idle game inside the game where you fight monsters and conquer some lands. Would be nice if those 2 were more connected.
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And, of course, PM me if you need an example, and I can throw together a code block demo for you :D
Really liking the v2 of this, btw :D It seems far less disjointed than the previous iteration, and looks/performs way better to boot :D
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Hey there again, Lavaflame :D
As someone who used Stencyl pretty extensively, I find it pretty amusing when I can identify issues that other devs are having with it based on things in their game. In this instance:
The attack speed upgrade requires the player to refresh the game to update attack speed. I'm assuming you have it coded this way due to the fact that Stencyl only checks the [Do every X Seconds] block on initialization for the variable. Which means that if you have a Do every X sec block with say [Do every [1/[Attack speed]] Sec], it doesn't check each computation cycle to see if Attack speed has changed, making it a static timer until the game is reloaded.
What you need to do is set it up so that every static X seconds (like 0.016, which is 60FPS) it adds attack speed to a counter, and when that counter goes over the predetermined threshold, an attack is made. That way, the player doesn't have to reload, and you have dynamic timers in Stencyl :D
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Got some weird costs for upgrades. Note: I am not using cheats, hacks or autoclicks. Just regular playing
1. http://prntscr.com/jh9cka
2. http://prntscr.com/jh9csd
Some Text on the conque screen has a wrong layer
3. http://prntscr.com/jh9cxv
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Mr. Baggy is a great addition. I think you can take it even further by making him upgradeable, because I'd love to have multiple.
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Why would I reset after getting enough prestige points to unlock all lands instantly on the conquer screen? The conquer points and retribution points are less than what I get per seconds from the game itself and are completely useless. The only thing I don't know of is what prestige points (the purple thingies) do and/or what the bonus is you get from them.
Click on the Conquest Arrow. Then Click on the red devil arrow. Then buy the middle "Toothed Glaive" for 10,000 Retribution points. Repeat later one for better weapons!
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once medal upgrades get into billions, it bugs out and the numbers show negatives or weird values. can you fix it so the upgrades use notations?
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So what do the prestige upgrades do? I know the one at 3 gives % bonus for every 10 upgrades, but I have no idea what 9 just did. It would be nice to be able to see them.
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Where or when do you get a weapon besides bare fist? There should be different types of weapons with different bonuses attached. Game is already good. Has huge potential with further development. Great job.
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Not sure if it's already in and i just haven't unlock it yet, but someway to pick up items that drop fighting would be nice. Unless that was intentional then maybe an upgrade because knowing I'm missing out on crystals that drop is painful
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*Beta tester here* This game is a lot more than the first iteration. You aren't just prestiging all the time and getting into the thousands of prestiges. The game is more balanced now. Prestige at medal ten the first five or so times to unlock all five conquer islands, then work on pushing farther. The clicker boost in retribution is a LOT better now, since you aren't always getting a 100% bonus to click with each prestige. Give it a shot, I had a lot of fun testing it out before Lava released it here.
Some other new stuff: There are 25 more medals! Monsters can drop Conquer Points & Retribution points (only after unlocking those features). Both fighting and Award tapping have an Idle Mode, which automatically turns on every 60 seconds (in case you forget to!).
Your Fighting Level increases the Permanent prestige bonus by +5% per level.....................................................................
Permanent Prestige Bonus is a perm bonus to your Cash Per Second. It makes leveling up your medal faster too!