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Love the game and the additions so far! Would be nice to have a x10 x100 xmax option for the fight screen for spending crystals and skill points.
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"Cost: Not sure. Look at the upgrade and see if it is colored in".. Well, they all are colored and clicking on any ot hem doesn't do a damn thing.. I probably don't have enough cash, but this isn't nice as there no longer seems to be any visual indicator that an upgrade is available now.
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Please fix the font. It randomly cuts itself off at times, which can make it hard to read. Also the color of the cushion's text blends in too well with the background.
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dmg in fight is broken. After 99999999.9 B it goes back to 10000000.0B and kepps looping. Also there is no way to progres after demon medals prgres breaks around there. You can get there prety quickly but after that there is no real way to increase speed of progres at that point all posible upgrades make so litle change that its actualy pointless and gets very boring
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Ok, the game's pretty cool, but it quickly comes to a mindless grind - once you get your cushions, all lands, Husk weapon, there's very little you can do apart from getting more prestige - which takes ages. There certainly needs to be more stuff to do. Grinding in an idle game is fine, but you've got to have an incentive to grind for those medals - not just the finisher 70, but 10, 20, 30, 40, 50, 60 as well.
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The unlock for the new idle buildings should be at the cost of the building after market manipulation. e.g. Instead of the first building being unlocked at 100, it should be unlocked at 80, if you had -20% costs.
To anyone playing now and seeing this, this is categorically false as of the writing of this comment. ALL stat points taken away ARE refunded! It's been confirmed too, so no need to worry (and of course, im sorry that this happened, hope you can forgive me in my plight to make a balanced game <3)
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it's nice that i can idle fights but having 60k shards and convert them to skillpoints by clicking 20k times and then click 20k times to assign them on skills kinda sucks^^
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A convert X for shards would be really handy. Not looking forward to 8K clicks to convert my blue shards to skill points
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retribution and conquer points need to be higher for prestige. the amount you get is less than what you make per second or from fighting
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i dont understand...my tap damage is 1194396 and idle damage per second is 2265770 but if idle mode on, damage is 1194396 its bugged or what?
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Autoattacks don't seem to be doing more than 1B damage! Once you hit Holy Cheeks 54 (when health goes from numbers to A LOT), auto attacks won't one hit no matter how much damage you should be doing. Manual attacks one hit kill just find.
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Instead of placing the pet to collect things below, place it just above the enemy. with 3 you can collect 99% of everything that drops
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The text in game is so pixelized I can't even read, it's even worst in sub room (conquest, fight etc...) but I put the game in high quality so I don't udnerstand why it is like that. Can you help me or if the problem is not from me can you fix it ?
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Good game but you have to introduce X10 or X100 factor in the fighting page for buying and utilizing all the Skill points/Shards. It's too hectic to click every single one when there are over 10K Shards.
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Luck stat breaks the game. 100% chance. Make it so you get diminished return for each point in Luck. You could make it so Shard chance = sqrt(luck)/10 instead of just luck/10. Hope that helps :)
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After i have 3 land " maxed out" have massive lagg and cant play anymore. i mean max out land conquer are faster than 1 second.
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It doesn't bring any benefits to bring shard chance over 100% through luck.
My 3000 Luck only gives 1-2 shards per monster :/ i hoped to get faster shards than i could use them :( :( :( oh well, it would be too op...
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Please add a way to use faster the shards and skill points. I don't want to click 2000 times just to convert shards to skillpoints and then again ~700 times to assign them!
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I really enjoy the game but you should add another item in the prestige area that reduces the number of enemies needed to advance in the fighting stage.
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Bug: I believe that the medal cost displayed in the upper left when you hover over an upgrade is a *signed* int, as it sometimes is a large negative number.
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The medal upgrade costs eventually stop making any sense. Some of them are negative, some are just a text warning and the rest don't correspond to the actual price (I just paid 3.4B for an upgrade that said it cost 250M).
Seems to happen whenever any of the costs exceed the 100's of millions.
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In "conquer land" page, the "increase next lvl" value is only updated after prestige. It's a huge loss if you updated a lot without prestige-ing, because the price keeps growing the same way, weither or not that "increase next lvl" is high (after prestige) or not (long time after prestige). Also a thing we can't get back on, it's done forever, price grows but you didn't gained the same increase depending on how often you prestige.
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My total weapon damage, tap damage and idle damage/s after a point decrease instead of increasing with each attack skill upgrade, can someone explain or tell me how to send to the dev?
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also, in regards to eeduardd's point about pet bags, it's all about where you put them, I only have 2 so far, but because of where I put them, they catch ~80% of the stuff that spawns, the trick is that the stuff is catch-able from the moment it shows up, so place accordingly ^^
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would like to see something like ghost medals in the medal case so you know how far you've been before, and maybe a counter so you know how many times you got each medal
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Game still needs quite a bit of balancing. I'm never going to get to that 2187 prestige milestone, and it wouldn't matter if I did because neither that, nor any other bonus is making much of a difference in my metal progress anymore. Metal progress pretty much freezes soon after the red skull award level.
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when you have 13k shards of each type but have to single click to spend them maybe you could add a 10x button to spend aload at once....