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The problem of this game is after i made 100% rate on crystal rate i don't get any more conquer and retribution points. can you change to drop both in same time? like when i kill a monster, monster will drop in same time crystals and conquest/retribution points? BTW your game is rly nice.
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A couple suggestions: In the awards case, could it keep awards we've earned so I'll know when I've passed where I was previous run? Either just keep it and we match them up visually, or have it grayed out until we earn it. I'd also like to be able to hover over awards and see the title for each.
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It took me a while to figure out what the "mr. looty" bags did. In the "?" you could edit the description to say that they collect the loot automatically if/when placed in correct possitions. Or something that indicates their usage.
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I have 146% shard, I'm experimenting to see if I get 2. I might, but it's hard to tell because the monsters are also dying quite quickly, lol. Anyway, I'm getting tons of conquer. Some of the numbers may have another digit than you think they do when you're buy stuff. I watched the damage counter break as I upgraded damage. It was some huge number of billions going up, now it says some huge number of billions but is just some group of numbers not meaningfully just increasing, even, lol. I would like to get all the medals, but don't see prestiging or even fighting as reasonable to do so. It's very much a clicker at this point to change all the shards into skill points and prestige bonuses, LOL.
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Is there any way you can somehow fix the luck and shard drop problem? Once you 100% shard, you can't get anymore conquer/retribution, I really should've tested this after winning. Realize there no full reset anywhere that I can see to set my luck a bit more less next playthru so that part doesn't take forever and ages. Maybe a way to switch which we get or somehow still drop with the shards (by change %) ?
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Baggie placement tip. place it at the top like an arc and it will get all loot when they spawn. (only works if you are in the fight window)
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Would love to see an upgrade that gives Mr Baggy some kind of magnet effect. He's not very useful the way he's set up now
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Please make it easier to drag Mr. Baggie. And/or also can you just leave them in place once they are set? It's apparently getting harder and harder to move them, and added to the fact they keep displacing it's getting pretty annoying.
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Don't know if this was mentioned already, but I do see negative upgrade costs after a while. Looks like an integer overflow.
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I'm having a problem - when I click on the purple cushion it does not purchase even though I have enough money and it's lit up as available to purchase. I click to different screens, make a lower level purchase, and then it lets me buy one. It has happened repeatedly. At first I thought it was just a glitch, but it happens every I log on after being gone for hours.
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If you drag Mr Baggy too fast and the mouse leaves his icon, it drops him where he is. Would be nice if you could hold down the mouse, move to where you want, and let go, without having to creep along to keep the mouse over him.
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not sure if youll see this but if it helps any seems the mr baggy not dragging issue is because of a loss of focus i guess? basically if the cursor gets too far off then it will stop dragging
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It feels like fighting and medals aren't very well connected, especially after 30 prestige points. It would be nice to see your medal/cash somehow affect your ability to fight, as that seems to be more of a real game than the other parts.
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I guess I'll let this run for a while but it seems like it's beaten to me at Holy Cheeks 28. I'm getting so much % prestige off of fighting and the actual enemy makes very little difference at this point. They're just numbered and the pic doesn't change, I don't think, lol. Anyway. 5/5 Favorite. I'll probably retire this tab tonight or tomorrow morning. This despite the new content. Even at 1/10 the rate it would be hard to not be beating the game via shards at this point. No, Im not near the last medal, lol, but ill have a "nice boost" next time i check in far an upgrade. The motivation to prestige goes away, eventually. At first just prestige alot, then strategically...
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baggy doesnt rly move if you move your mouse off of him. I don't rly know much programming, so i am it is nonstop checking if mouse is on baggy but i think it should be something like
if baggy has been clicked and hold
keep checking if mouse is being held
and move baggy to mouse
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Offline progress please because some players can't leave there computer on all day or they risk frying there computer.
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I think I broke the game. I just put all my points in looting and went afk for a night. I came back and now I get shards all the time and have unlimited skill points. Which means I get unlimited Prestige bonus.
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Is it at all possible to add retribution and conquer as well as shards because 100% shard chance means no other drops, either that or set a limit to shard chance?
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Also, I prestiged to 54.5 prestige but still only have 4 baggies, expected 5 or 6, still missing some of my loot when idle :/
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Fun game! Good, solid basis already. There are a ton of suggestions in the comments and Dev seems to be reading them all, so I look forward to future updates!
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Just realize another problem but then again, expected this. If your shard chance is 100%, you don't seem to get conquer/retribution anymore. This could make getting anything that requires those much harder if you not already set in those, just a fair warning to anyone raising luck as high as possible.
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One minor note; I notice that nce you hit about 1.2 or 1.3 b for cost on hte bottom two items (haven't gotten that far with the top three) your values now show as a negative value but cost the correct amount. Looks like it may just be a displsy glitch, but thought you would want to know (if you aren't already aware). I think it would be better to go into 2 or 3 digit values instead of the full number (say 1.23 B or 1.34 m ... that kind of thing) - you do it on the cash, I would like to see it for the
cost.
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Besides dragging Mr.Baggy I have just one more issue with it, it seem either they don't work, or it doesn't work too well when placed above the mobs when you not on the fight screen. Other than that, I think the rest of the game is fine besides the fight balancing favoring luck more than anything.
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Hmm, seeing the extra bags with the text "Drag Me" makes them easier to use when they are invisible, but it seems the text eventually dissapears? Can still use the invisible bags, but very hard to track them.
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You can use three bags from the beginning of the game, two are invisible and still usable. One is top right a little from the Bare Fist(Picture), and the other one is above it near the top of the screen.
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Mr. Baggy was so dedicated to picking up things near him that he picked up other Mr. Baggy(s) and suddenly I'm down 1 or more bags.
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It wouldn't hurt if once you get your conquer time down to zero on a continent you start to get a multiplier for the extra points. If you don't want to implement this then at least make your ability to add conquer points max out when the bar speed is maxed out. Thanks for the game.
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Assuming its the actual game text and not an error with my computer, could you add an option to have regular text? It's hard for me to read some things, being blind and all.
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So, I'm currently on Holy Cheeks 77 and have noticed something odd. Active clicks are taking out cheeks in one click, but idle clicks are taking 20+ clicks to kill it.
Current stats:
Tap Damage 870.1B (weapon multi x16)
Attack - 584
Defense - 69
Speed - 89
Luck - 999