If this game gets a 3.5/5 or higher after 1000 plays, then i will make a sequel!
So tell your friends about my game! -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
EDIT: there wont be a sequel. . . at least not at the moment. Instead, I will be releasing more features to this game, including another world! -- -- -- -- -- -- -- --
EDIT x2: I have decided to make a sequel, actually.
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I must say, I'm damned impressed. I wasn't expecting anything special when I clicked on this game (especially since it has a multi-player tag when it is clearly single-player), but the amount of effort poured into this game is amazing. The small touches such as an extra 5 coins on death if you are level 7 or higher (heck, even the level-up system and different character models that result) show a whole lot of care. My main qualms with the game are that items can spawn on the enemy spawners, making them inaccessible, and that the enemy spawn rate after getting at least an F rank becomes way too high, but other than those concerns this is actually quite a solid and fun game. 4/5
I'm glad at least someone could see that I really did put a lot of effort into this game! That is probably the 5th time i have heard a complaint about money spawning on enemy spawn points, so I am going to go change that right now. Thanks for playing, yoshifuzz! 5/5 for your comment!
This should not be happening in world one, AKA first three levels. (I mean, it is impossible for it to happen on those levels), However, i have not yet implemented in on world two, AKA the purple world
:\. Ok, well you are right, that is a bug--quite a major one. I have read through the "coding" for level 2 many times, and i still cant pinpoint the problem :C. I dont think i will fix that in this game, for I am making a new version of this! -- -- -- -- -- -- -- --EDIT: I have made the fix, but will not be adding it to this game. It will be added to my next one instead
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Seems really awesome! but at first the mouse was glitchin bruh brah bruh brah brah oops sorreh, and i love your game and i love how you respond to comments@!!!@!$$1 -the famous peole
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Not an especially bad game, I had a bit of fun with it. It does have a few major flaws though. The one that irks me the most is that you never finished the game. There doesn't appear to be any ending screen and the arcade is buggy and incomplete. The main mechanic is also somewhat flawed. I love games based around dodging enemies, but this game just doesn't feel right. When you have enemies that spawn at random intervals moving at random speeds in random directions it makes the game way too reliant on luck to win. You should also play your game for a while and balance it before releasing it. I can tell you wanted players to move on to the harder levels because of the reward you attached to it, but since the reward nowhere near outweighs the risk it's more beneficial to stay on the first level (at least for the second world it definitely is). Constructive criticism aside, I hope you continue to make games because this one had some potential. 3/5.
I ironed out the flaws with the multipliers and money spawning on the door and enemy spawn points. That no longer happens (horray!). Also, the multipliers will only spawn one of each. So, without the upgrades, it is IMPOSSIBLE to get above a 5x multiplier. About the randomness, there are too many enemies for luck to have an impact, at least in my opinion. Reward system (exp/money rate) will be fixed, and I will make it clear when it is fixed. Thanks for playing Gharrot, and your review has been quite helpful~
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This isn't really a bullet hell game, it's more of a dodge game. When I think of bullet hell I think Frantic or Death vs Monsters.
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i think i spoted a " missed part " on the plank its writen " new plank evert 4000 points " at the second stage, but i think you forgot a 0, isnt it ? :)
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Multipliers don't seem to spawn in level 2 (I'm on Chrome) And it can be hard to get to the door from the right side in world 2 level 1.