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Comments for Galaxy Harvest

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Labrat13

Nov. 27, 2014

Under rating threshold (show) Really a great game, congratulations! However, there should be a way to defend against those space locusts more easily. If there's a wave of them and you cannot destroy the first one or two successfully, your biomass gets depleted to the point of defencelessness. If your ships need to launch from headquarters the whole time, you are often too slow after a while to really counteract. Why not allow for your ships to be stationed at the targeted planets, or develop locust buster bombs, etc. Very irritating to be overrun without really being able to do something about it.

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(6)

MikalSerity

Nov. 27, 2014

Under rating threshold (show) So far, I'm really enjoying this. I wish however, there was a way to enable system-wide changes at once. Rather then individually changing the options on a planet, I'd rather simply say "Any civilization that reaches 5.00 should be culled."

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(10)

hapirog01

Nov. 27, 2014

Under rating threshold (show) Great is this game, and would even be more great if it will be a multiplayer online game. say like 1 vs 1 or 2 vs 2 (team game) winner is determined by a score system in a given span of time(in-game time"lightyears") e.g most planets occupied/tech level/biomass harvested, etc .. of course NPC from hi-tech planets and locusts swarms could greatly affect the pvp gaming which is say is the fun part of it all.

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(0)

Lachdanan82

Nov. 27, 2014

Under rating threshold (show) Great game!! is possible to make the death ray chose automated? when there are so many systems colonized and my empire is full of biomass is boring to shot down one by one locust swarms... thx :)

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(0)

Decar

Nov. 26, 2014

Under rating threshold (show) @billiska: I like your idea of adding an "auto full harvest" option. It would be even better if we could choose ourselves, at what planet level we want it to be harvested completely. This is, because between planet lvl 3-4 it is still possible to harvest normally. But the planets population can mess with it badly already, including decreasing habitability and killing off the whole population in a world war! Anyway nice idea, i like it :) Would reduce micromanagement _a lot_ too and shift focus of action towards strategic decisions.

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(3)

billiska

Nov. 26, 2014

Under rating threshold (show) I don't need 'auto suppression'. I normally just heavy harvest the whole planet before any planet reach 4.0 organism. If you have 'auto full harvest' when planet reach 3.5 organism, that's what I'll find useful.

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(3)

kittyman2008

Nov. 26, 2014

Under rating threshold (show) Only thing 'Auto suppression' needs, is a way to toggle it for all planets at the same time.

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(1)

Superfly666

Nov. 26, 2014

Under rating threshold (show) my game won't resume after I pause it.

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(0)

JoseloVietnam

Nov. 26, 2014

Under rating threshold (show) Free terramorphers: there's some advanced civilizations that will try to attack the headquarters, and they're annoying, but there's a civilization (the ecological ones) that increase the habitability themselves. If you want to increase your habitability in other planets, let them spread to other planets and attack them when the planet it's on 1.0 of habitability, so you can back to the bussines there. I also recommend to look sometimes if this civilization has new behaviors. The best combination it's to have cientific-ecological ones, so when you attack them it also gives to you, some technological points to upgrade ;)

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(6)

qualXXL

Nov. 26, 2014

Under rating threshold (show) Absolute senseless game. Basically this game consist of a number of now-click-here and waits between these clicks. At the harder levels your only need to time your clicks better. I miss something i actually could DECIDE! There is just nothing i could create. There is no strategy needed or possible to make. The only thing i have an influence on is the order in which i click things, but that order is not relevant at all. Its just a bunch of clicks. Alone you can scale up time to 16x shows how much (ir)relevance there is of human interaction. Call me wrong if i missed something - i have not read all the unimportant messages or something else and were bored before played the game to the end. I conclude this game might be cool for dreamers that like to see pixel ships flying in in straight lines from one dot to another and have to click to make the (non existent) story going on. For everyone else.. until the game gets shifted to higher levels: keep away.

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(0)

Professor_Jumbo

Nov. 25, 2014

Under rating threshold (show) Overall a great game, but the invincible locust swarms is pain. A way to kill them would be great because the game is impossible otherwise

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(0)

Wicky3d

Nov. 25, 2014

Under rating threshold (show) I'd like Auto Harvest/Supress to be global setting. Please move that option from the planets and put it on the homebase. In exchange for that, the planet's checkbox just needs an option to "do not auto-manage this planet", if you want to select a planet individually and get his tech. While we are at it, the homebase auto-management could then also have some more choices: "auto deathray locusts" and "auto empty and re-seed" when tech-level reaches a certain level. ++Great game overall, but micromanagement is a bit heavy. The supressing of planets with military is quite costly when you need to terraform them over and over again to mend the damages. Otherwise I liked it and beat the entire campaign on hard.

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(6)

itzaros

Nov. 25, 2014

Under rating threshold (show) Great game, but biomass? Thats like petrol right? After all this progress of science in future we will still run on petrol!!! ;)

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(-2)

panderson

Nov. 25, 2014

Under rating threshold (show) This game is conceptually brilliant !!

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(3)

Deathkebab

Nov. 25, 2014

Under rating threshold (show) You could add a button which tells your Autoharvester to use battle harvesters. Because sometimes you want to harvest planets with higher Technology for them growing until you can harvest tech points. This would help to reduce micromanagement. (For fans of turn-based strategy games: http://www.starsautohost.org/stars.htm)

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(-1)

EyeRaider

Nov. 25, 2014

Under rating threshold (show) Awesome game, I'm totally into space stuff. This games feels like Homeworld (ok, kidding) ;-) Still like it!

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(3)

Legenbone

Nov. 25, 2014

Under rating threshold (show) more functionality upgrades could definitely help to make this game even better. Something like precise weapons that minimizes damage to the ecology, probably buildings that could improve the growth rates of planets or shield the inhabitants from the swarm? Neutralizing any conditions you have on the planets would be good imho. and i did discover a way to farm biomass without using attack command, probably someone else found it but still.. just use the heavy harvester on the planet before it reaches 4.0, then you will have loads of biomass and only need to reseed it. works exceptionally well after u have the terraforming tech, just make nearest normal planets 1.3 and then you have an unending flow of biomass as civilizations less than 4.0 doesnt incur any random (and bad) events.

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(0)

Bob10576

Nov. 24, 2014

Under rating threshold (show) The campaign wasn't as long as I thought it was going to be, but satisfying nonetheless. I also think you did a great job balancing the negative events and the hive attacks, etc. I ended up spending 3 hours beating it and getting all the achievements without too much frustration or any reset levels. Solid 4/5. (-1 for the lack of content other than basic gameplay and +4 for the extremely well done execution in regards to the fact you seem to be a lesser known studio).

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(4)

milford

Nov. 24, 2014

Under rating threshold (show) More options, like auto suppress; a step in a good direction. It's good to have it, but it could be improved - now I don't know what ship would be sent to a planet (a cheapest one with a good success rate? Some more information is needed). Also, there could be more options for the player, for example what type of combat ship to send (including battle harvesters), whether spaceships are hunted down or not... And a side idea - why not to name the headquarters "Trantor", after a good old classic? :) I wondered what would it be, if other empires could harvest too... and generally, have more ships available at some point of growth.

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(0)

quasipickle

Nov. 24, 2014

Under rating threshold (show) Soooo many negative events.

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(3)

FlowyS

Nov. 24, 2014

Under rating threshold (show) A way to get tons of biomass. 1. Find a big, nearby, and high habitability planet. 2. Set Auto-harvest to 90% or higher. 3. When the planet reaches 3.0 Lifeform, turn the entire population into mac and cheese by harvesting it all. 4. Tons of biomass!

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(3)

eaedyan

Nov. 24, 2014

Under rating threshold (show) Er, black hole to increase time? I think you got that backwards, things going really fast go through time slower, so less happens in the same period of non-dilated time

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(4)

GenomX

Nov. 24, 2014

Under rating threshold (show) I was gonna give this game 5 stars. But the amount of Locust Swarms is WAY too high. 4/5

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(0)

lrtcampbell9

Nov. 24, 2014

Under rating threshold (show) for those who don't know, biomass grows faster when the planet is more then 50% full of it

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(1)

Charon96

Nov. 24, 2014

Under rating threshold (show) Nevermind, figured out what I was doing wrong. What's the threshold point for the planets counting as being seeded?

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(-1)

lloopy

Nov. 24, 2014

Under rating threshold (show) How do you make progress in the zoo mission?

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(-1)

Charon96

Nov. 24, 2014

Under rating threshold (show) Love this game but can't get past I think it's level 4, the hot cold one, life just won't take, I've upgraded my genetics to max and researched everything I can but been stuck for at least 30 minutes.

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(-2)

Kactus04

Nov. 24, 2014

Under rating threshold (show) Is it better to autoharvest earlier to get more biomass, or does the biomass grow based on how much of the planet it covers (i.e. better to harvest later)?

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(0)

kronos368

Nov. 23, 2014

Under rating threshold (show) Screw the locusts. Every technology unlocked, 40/40 seeded and then 3 locusts come along and obliterate everything. You lose one planet and it's all over.

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(5)

Developer response from levelrusso

Try deathray

StevenC55

Nov. 23, 2014

Under rating threshold (show) You know I like the look and idea behind the game. But I have to ask. Am I the only one who has to click the pause, + & - buttons multiple times to get them to react?

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(7)

KingGladiator88

Nov. 23, 2014

Under rating threshold (show) Playing 'The Hive' is far too difficult. Starting with maybe 3 planets you can seed plus having locusts attack wave after wave with increasing power while you have very few upgrades. Your economy is just too slow in it.

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(7)

ReImagined

Nov. 23, 2014

Under rating threshold (show) Biomass decreases when speed is .5, but increases when it's 1 or higher. Is that intended?

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(1)

AnotherWilliam

Nov. 23, 2014

Under rating threshold (show) If you beat a map on medium, and then lose the same map on hard, it still records "beaten on hard" for that map...

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(5)

AcetheGolden

Nov. 23, 2014

Under rating threshold (show) I'd love the ability to globally set auto harvest/suppress limits.

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(5)

Meeijn

Nov. 23, 2014

Under rating threshold (show) Swarmes should decrease in population while in space so the player could starv one to death by harvesting every planet in its path to 0%.

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(3)

njari2

Nov. 23, 2014

Under rating threshold (show) To add to what Goggi2005 said it would be nice if I could negotiate or trade with the advanced civilizations rather than kill them off once they 'get too big for their britches'. I know I can send a weaponized harvester to get biomass but it always seems to inevitably get to the point where I have to wipe them out before they try to destroy me or before they take over the galaxy!

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(4)

M3nd1g0

Nov. 23, 2014

Under rating threshold (show) I'd like an option to auto-haverst with batle haverster if lifeform is hightech or about to turn (3.7 or so...)

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(7)

onyxo

Nov. 23, 2014

Under rating threshold (show) I enjoyed this game. I'd like to see an option to disable map autocentering as it can get somewhat distracting.

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(6)

tsochar

Nov. 23, 2014

Under rating threshold (show) There's a bug where if you restart your game in the random sector option, it gives you a new sector but you keep all your tech purchases. Makes some levels too easy imo

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(3)

Niactz

Nov. 23, 2014

Under rating threshold (show) At first I though this game was interesting, but seriously lacked features.. but as you play the campaing, more and more features are unlocked, and eventually you find out it's really a great game :) 5 stars & favorited!

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(4)

viperthief

Nov. 23, 2014

Under rating threshold (show) Less world wars, quite a few times I would let a planet grow go to attack it for the tech points and it then has a world war and loses all life. It makes the game feel a lot longer.

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(0)

General_McKerr

Nov. 23, 2014

Under rating threshold (show) Great game, but only 1 complaint: Terramorphing should be called 'Terraforming'

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(3)

General_McKerr

Nov. 23, 2014

Under rating threshold (show) 5/5 This needs a sequel with expanded content, such as Multiple rival businesses in 1 sector, more interactivity with civilizations, engaging interstellar warfare, more business management, etc.

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(7)

konquergator

Nov. 23, 2014

Under rating threshold (show) It also needs kongregate badges, a savegame not dependant on cookies, keyboard shortcuts (ex: to zoom faster), a way to repair the hits in the headquarters and an option to stop the auto-center-view in the clicked object.

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(4)

konquergator

Nov. 23, 2014

Under rating threshold (show) It would be great to be able to play in real full-screen. The placement of the warning on the top right corner is bad and shouldn't occupy such a large and central area. When zooming out, it's almost impossible to click on the ships, because I cannot see then and even when I can, the solar systems and the stats numbers on each of them are above the ships, even when the ship is already away, you click on the ship and the game seletcs the closest planet instead (that's how I destroyed some planets...).

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(3)

konquergator

Nov. 23, 2014

Under rating threshold (show) The game needs more checkboxes for automatic settings (like the way you did with the harvesting). Example 1: auto fire deathray at locus swarms. Example 2: auto harvest a planet till extinction immediately before reaching level 4 civilization (a strategy very useful when we no longer need/want some of themto evolve). Example 3 - auto send Fighter to intercept other civilization's ships.

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(4)

konquergator

Nov. 23, 2014

Under rating threshold (show) After playing a level for 30 min, I accidentaly used Deathray on a planet. It was the Wasteland level, so all planets were necessary. I tried waiting millions of years and got bored. You must implement a way to avoid this, either a confirmation box or the possibility to use a blackhole to transform the asteroid belt into a planet faster.

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(3)

chiccian

Nov. 23, 2014

Under rating threshold (show) Great game! So this is how Mass Effect feels seen from a Reaper's point of view! It was just business, and all those races made such a fuss of it!

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(1)

KingGladiator88

Nov. 22, 2014

Under rating threshold (show) Your Galaxypedia has the upgrades for max range and genetics icons swapped

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(0)

EricFleet

Nov. 22, 2014

Under rating threshold (show) I cannot figure out how tech works. I am on the first non-tutorial, but cannot get past it...

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(-1)

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