Palla's Trial

Palla's Trial

by lifelongdreamllc
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Palla's Trial

Rating:
2.3
Released: July 16, 2018
Last updated: July 16, 2018

Tags for Palla's Trial

Description

Take your classic matching game, add a precocious child with the power to use runes to summon spells and you get Palla's Trial. Her parents are out of the castle, but Palla's defending it from the invaders who want to steal their precious artifacts.

How to Play

Use mouse to select/swap runes and activate powers, space bar to advance dialog during conversations.

Developer Updates

Jul 16, 2018 9:38pm

2018-07-17 – Fixed dialog error at Stage 7; Fixed incorrect rune icon on left side of screen.

Comments

0/1000
PlNG avatar

PlNG

Jul. 16, 2018

2
0

What would be awesome is if the cauldron changed color to whichever color you most needed. It would save glancing and reading the list for the rune you need.

bkpaladin
bkpaladin Developer

Thanks for the suggestion! :)

Skruntoo avatar

Skruntoo

Jul. 21, 2018

1
0

Hit a bug in stage 19; the enemy kept losing armour for a long time after their hp was empty. I think it had something to do with bunches of proximity mines.

bkpaladin
bkpaladin Developer

Since it was at the end of the game, I'm guessing the enemy actually did have health still. However, the bar may have simply looked empty because the amount of health remaining couldn't be represented in the number of pixels available to it. I'll see if I can keep some kind of 'minimum visible amount' on the health bar, or possibly change the bar to look a certain special way when it's truly empty. I appreciate the feedback!

jmc42199 avatar

jmc42199

Apr. 08, 2020

0
0

How much fricking health do the enemies in the last stages have?

jmc42199 avatar

jmc42199

Apr. 08, 2020

0
0

I found a bug in wave 19. I had more than enough runes stored up to kill off the summons, and it just would not let me use it. I think it may have happened bc I had enough of them stored after the end of the previous wave, but I'm not sure.

Fritz_b avatar

Fritz_b

Jul. 17, 2018

0
0

The rune's hitboxes/responsiveness needs a lot of work, having to click the same rune sometimes upwards of 3 times in various different places on the rune just to get it to become switch-able is very frustrating, but can make some parts unplayable in a game where time is against you. I would love to play it more if it gets fixed, though :) Nice music choice.

bkpaladin
bkpaladin Developer

That's very interesting to hear. I don't think I encountered anything like this in testing. I'm not sure it's a problem with the rune's hitbox, since the entire icon should be clickable. Maybe it's a timing issue with the game speed or something. I appreciate the feedback! I'll noodle around with it and see what I can find.

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