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i think some fishy buissness is going on here, how can he afford to launch a rusted space shuttle with a nuclear powerplant with ultra powerfull boosts and mindless baby penguins that can fly for some reason...
What illegal deals is he doing in secret with this flying...
What is he hiding from us...
What if there next destination is earth...
what if we are all doomed...
what if...
#soon
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Hmm if you spit coffee on the reactor controls it blasts you into space? I should try and find a way to use this nuclear electric energy for destroying the Dodo's.
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I like in the older ones how moving meant something more. Like I could angle myself while falling so I could get some more air and have more "air time" or achievements like longest fall after power ran out or things like that. But nice job. I like it.
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Penguins will into space with nothing but compressed air. Overleveled balloons, compressed air booster, and the SteamShot. Because air!
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Finished payload in 7 days. end screen says 8, but 4th turn, went superman and got the first set, then the second set on 5th, and so on.
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... The sandbox man! it has so much power man! Game over man! one day I was just playing and I got to 200k I thought It was cool man! (my m, a, and n keys are getting tired... man!) but then I got sandbox man! Game over! I got to 20,000,000 in like 5 seconds man! it was too much man! (I swear if you press ctrl+f and look up man you will see 1,000s of results... MAN!) I tried pressing abort man and it didn't listen man! Bail man! bail!!!........ man!
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I wish there was a bonus shop item for starting cash... Without it I seem to just be stuck running the same opening move again and again every game.
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In payload mode, it doesn't make sense for the payload to actually slow you down if you're going in the opposite direction--that is, head-first towards the earth. But it does slow you down in the game.
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Quote from asking for donations page "We won't bother you again either way. Pinky swear." Wait a second... penguins don't have pinkies!
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Got 100k in 8days (all the bonuses+ double bonuses). 12.5k first round, then 42k, 82k, 185k, 320k, 480k, 660k, and finally 100k.
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@Twist36A, After the initial launcher getting the weight up to speed for the first engine, the weight will yo-yo when the engine stages cut-off. This wrecks constant acceleration engines due to speed spiking way over drag. You can somewhat counter this with way over muscled engines and high max speed bodies. So, options: Dubstep drive, Sonic Burst, Monster Engine, Cruise Missile, Torpedo, RPG.
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flight time is ending well before the crash. I even left some time on the booster, to be sure I wasn't hitting an "end" button by accident
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In payload, it seems to get heavier as stages are dropped. Each stage (Identical items) he goes slower and slower. I've reloaded to no avail.
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Man this game was a lot worse than the last two. There was a logical progression with the last ones, this one was just a grind.
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Is there any way to view what 'bonus items' that you have acquired already? (I.E. the card packs after completion etc.)
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I've left the atmosphere with more than 1000 speed and still can't break the moon. I've seen videos of people breaking it going much, much slower. What am I doing wrong? I've gotten every other achievement and I've tried this over 2 dozen times.
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Public statistics are BADLY needed. Days complete story, 1M, payload, also days complete 1st story only (when you don't have anything but stock devices). Just max height/distance doesn't cut.
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one bad thing about this game, it crashes a lot for me :( I really want to play this game, and have beaten it twice, but its now crashing a lot :( 9.9/10 if I had a better cpu it would be 100000000000/10 tho :D