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when reaching a certain point on Max shots i think it should change into a timer or stamina bar which when full you can just press and hold the mouse button for rapid fire for a few seconds.
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Trigger Happy 3: 25k shots
Trigger Happy 4: 1 million shots @_@
Are you sure you didn't mistakenly add an extra zero?
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Loving this game. Rated 5/5. And I like the LTF series so much I supported it on kickstarter. One small thing that bugged me though; the timer for $/sec is only keeps track of the last 30 seconds, so if you take longer than that to kill something, you won't get a correct read on the actual $/sec count, which is just me, nit-picking. Aside from that, I haven't found a single glitch or bug or issue. Well done, as always.
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Is it just me or are these type of clicky games great? also just throwing it out there i think for an added bit of ease a counter to state how many "snowballs" are needed to destroy the current target? either way awesome game.
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You know, that gun in the Kickstarter video gave me an idea. A gun that uses recoil to propel the penguin/dummy/container upwards. It really wouldn't make sense at all, not even as a propeller, but the penguin probably doesn't care.
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Fun game but gets a little bit too grindy on the last space levels. There's not much to do besides shooting and upgrading the cannon. I feel like there should be more stuff so it doesn't get repetitive.
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This is Great i love it athough you could improve the user interface but as a first LTF idle its perfect, idl games are becoming more popular
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Am I the only one who wonders why the penguin from learn to fly didn't just shoot himself with that cannon into the wall?
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love the game! i'm huge fan of idle games and this is top 5! could use a setting for quality though. people like me with slower machines need one. thanks for the game and I hope to see more in this genre from you
I totally left placeholders and debug values... sorry about that. Conqueror achievements should now work correctly and have the right description! Thank you for the heads up though.
Does it last only like half-a-second? Because if it does it has to do with flash player going REALLY slow when it's no longer on screen, so to make it possible to play with the game in the background I speed things up, and slow them down when it comes back on, but it takes exactly 10 frames to get back to normal. Let me know if that's what it looks like!
Since flash 10.1 or so, games running "when you're not looking" completely stop running. I made up for this by really speeding things up, and it lasts like half-a-second when you come back, so that's probably it. I'll try reducing it if I can without making the game stop while in background.
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Let me know if you find any bug or want small stuff tweaked guys! I might not get much time tonight, but in the next two day I should be working on fixing stuff and making it perfect for all of you ;)
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Having backed LtF3 already, I hope this gets some momentum going on the Kickstarter fundraiser. Less than 10 days to go!
I certainly hope so! I've put a lot of work in very little time producing this game for that purpose. Thanks a ton for backing the project by the way :)