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How many freaking "homeworlds" do the dodo's even HAVE? I mean seriously I've encountered five so far, and I'm just wondering how these creatures originated from all these different planets at the same time.
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Why would you write 300,000 thousand (K) instead of 300M? Please, at least give us the option for SI Units or Shortscale
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Here are some tips to help you out:
-Base Damage is relatively cheap compared to the other upgrades. It may be a good idea to upgrade that first.
-When you earn a new target to destroy, don't go to it immediately. Instead, go to some previous targets that you can destroy quickly and get considerable money from. That way, you can farm money without wasting too much time.
-If you need to, select a target that's been bugging you and set the aim so that your snowballs can hit. Then , just go somewhere else and relax while you get a lot of money. This is an idle game after all. :D
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It looks like you have chosen the Dodo as the enemy of the penguin; I'd recommend you change this to the Great Auk. It is another extinct bird, and the penguin, despite not being related, has a lot of similarities to it. In fact "Penguin" was first used to describe this bird, but since its extinction we use it on the Antarctic birds. Very suspicious!
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what the heck why the cannon upgrade doesn't change the cannon and how in the world that cannon can fly a bullet in space and it shots cannon balls not rockets
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Dodo Solider: My King, Earth's polar defenses are crippled. The Penguins territory has been decimated due to climate change. When shall we exact our vengeance?
Dodo King: *pauses* Soon...
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I just came up with this idea while playing this game.
In the next Learn to Fly(if there is one) you could have mini penguins much like in this game operating cannons shooting at the walls and such weakening them/destroying them as you fly. You could make them upgrade-able and make is so the player could have more than one each targeting one or or different walls
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Bullet travel speed (does not affect distance) really bugs me. Initial velocity is the greatest decider in the travel distance of a launched object. No wonder your penguin can fly, the physics of your universe don't make any sense.
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how is the gravitational force of the earth so strong that it can pull giant bullet-like snowballs from barely hitting a far away planet back to Earth. Furthermore they destroy the far away planets but not earth as they land back on the planet... Still fun though =P
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I take it that once you can one shot Hoth, it means the penguin figured out how to make a weapon stronger then the death star...
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I love how you always have many choices of music so everyone can find what they like, and most are really good as well.
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Wait a minute. In Learn to fly 2, the iceberg is harder to destroy than the mountain, but in this game, the mountain is harder to destroy than the iceberg. How does that work?
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Pretty fun idle game, and it's great to see that the learn to fly series is back in development again. My biggest gripe with it is the way that the auto-fire upgrade scales. Simply put: it doesn't. Early on, the auto-fire upgrade is fantastic in comparison to the damage upgrade, but since it always adds the same 0.3 shots per second and has a huge price increase every time you buy it, it quickly becomes almost worthless in comparison to the damage upgrade, which scales to fit the current base damage (it seems like it usually adds somewhere around 20-25% of the current damage) and doesn't have a huge price bump. Not a horribly big deal, just a little thing that annoys me while playing.
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Not bad for an idle game, would request you fix the $/second thing to actually depict the money you earn per second average, not just having it spike up and down. Makes it hard to know the best grinding spots. Not a bad game for an idle, though. It's cute and doesnt make my computer lag.
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hm. I'm not sure, but the Research increase doesn't seem to give me points faster.
Aside from that, fun little idle game, better then many
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It'd be super helpful to have a number-of-shots on the screen currently. After a certain point, I'm not sure if my auto-fire is being held back by the maximum number of shots.
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*Alert*
Upon Reload, the previous statistics for how many you have already destroyed vanishes back to 0... though you keep your upgrades/etc.
We've got one $8,000 pledge that might or might nor be legit, so that would leave us at ~3k, plus the 'real' required amount is more like 10k if you read the project ;)