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I just love the clouds you make!!!!!! :-D Some with awesome face, some with blowing face... Nice detail (same as in both previous LtF)
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At first I was confused by the k,M,G,T notation. Especially "G" as I was expecting "B" for billions. But then I realized it was using "disk size" notation: "k", "Megs", "Gigs", "Teras". LOL! Clever.
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Another "Bug": When reloading the game the "kill counter" on top of the enemies icon says 0. I don't know if this is intended. I think it would be better to see "all-time-values" than "this-session-values"
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Bug: When I have the window's focus on the game I hardly reach the goal (e.g. Dodolith, Frozen Planet, Moon, Frozen Moon etc.). But when I scroll down, change the Tab or change the window my bullets/rockets keep coming back at me/falling down. One example calculation (if helpfull): LaunchPower: 777; SpaceFolding: lvl 11; Frozen Planet
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I like how the metric prefixes were used instead of trying to go off of the number name. It makes me wonder if after Y it will do KY, MY, GY, etc or if it will just try to keep the longer part of the number.
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I am also getting the crash on firefox, not using any cheat or anything. Does seem to happen when I click too quickly though
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Travel speed is not useless. It reduces flight time and thus allows more snowballs to be fired at a given number of max shots.
Yep, you really notice how good it is if you never level it up. But that's the thing I guess, if you do it just does a good job keeping the game balanced and you think it did nothing :/
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Launching speed technically isn't useless (though admittedly still not very useful) in that it helps you stay within your max shots.
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The reward for the Achievement 'Research and Development' should be at least 10k research points. Since travel speed is absolutely useless that would be only just a reimbursement for the lost research points.
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WOW, 2 days ago in kickstarter ltf3 was pledgedonly for 1.8k, now, after this release, it's 9k+!!! Smart move, Light Bringer! Btw, liked facebook page before cuz I wana get beta key!
Oh crap I forgot to set the values correctly for space obstacles DX It's only the number and not the actual distance that's bugged, but I'll fix that ASAP.
I knew someone was gonna point this out ;) It was a game design choice because otherwise game flow would've gotten strange as you get 'just enough power' to get your bullets into other object's gravity, wait for them to speed up again... you could also have gotten stuff into orbit and 'lose' your bullets... Decided to go unrealistic but easier and better for the gameflow. Also, f*** gravity cause we're gangsta like that.
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I see high scores for number of obstacles destroyed. Would be nice to know how many 'total' obstacles I've destroyed so far.
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It's easy: the Penguin tech speeds up time itself. The projectile fly faster but it means they also fall down faster. That's why their speed upgrade doesn't improve range. Penguin physics at its phinest.
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The name of this game is Learn how to fly idle but it seems that the snowballs are the one flying instead of the penguin..