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Reasonably good copy of Pixel Junk Monsters on PSN. It's just a pity the choices in the circle that appears over the tower can't also have keyboards shortcuts, then I could play the whole game just using my controller. High production values. 4/5
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Not being able to see through the trees is annoying. I have no idea when gems are dropped, when coins are about to disappear, if I missed a coin when I ran through, or how much of the enemy's health is left over half the time.
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I think this game's annoying for the same reason as the original game. It's slow. There's a "skip to next wave" button, but no "go faster" button? I don't find that I need to walk around to often where it's that much of an issue, and even if I did, I could just turn "go faster" mode off to go build, insert gems, etc.
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Great game, fun and enjoyable. But there are certain OP elements, such as the lizard as starting pet, and also the bonus to money skill.
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"Boss, want us to attack the blonde guy standing by the road, planting the towers?"
"Nah, let's just stick to the road."
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Great game but overall a bit too simple.
PS: Don't build your towers directly at the entrance i had to play the last level 3 times because the creatures got struck.
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to those complaining bout only 3 traps visible, spin the wheel using your mouse, click and turn, use your damned brains, its what their there for
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Nice game! If the developer gets a moment, it might be a good idea to rephrase the skill Architect description. It currently says "Decrease tower build speed", which is hopefully the opposite of what this skill does.
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The radial for traps only shows three, doesn't move or expand to show other unlocked traps. Also, I can't get the "create 10 traps in a single level" achievement without having chosen the right pet at the start as the mana increase skill onl increases to 90 and the cheapest trap as far as I can tell is 10 mana... Gamebreaker, I'm afraid...
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well gfx are nice, but there are no really new elements for a TD, nothing that we have not seen before in other games that would make this one unique. upgrading the money skill makes it somehow pointless to play after some levels. clearly overrated compared to the game-depth of DTMG, Protecor-Series or Gemcraft...
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The rathe sad thing is, I am a hardcore TD fan, and I got bored playing this. It's not that it wasn't new or interesting, hell I thought the pet idea was fun! But I found it really easy to set up a couple spear towers and then just level them excessively while my pet collected all the stuff. Maybe its because it's early morning and I haven't slept all night, so I'm waiting to rate this after I've gotten some decent rest...
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I found a bug, if you freeze an enemy right at the entrance to a lvl, it stops and nothing can go past him, even when he is dead. The lvl doesn't end when you kill everything. Don't know how well you can replicate it, but i managed to do it 4 times without much problem. You should look into this.