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Kinda shiny, but really no fun. If the towers are going to have that limited of range, they need to do much more damage. Basically just build build build, and the controls make a chore.
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Terribly coded. There are multiple bugs which make the game nearly unplayable. If you have a unit selected in one level, then sell it when it doesn't exist in level 2 then you get an infinite amount of gold.
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Level 1 unbalanced.
Should be able to cancel placement of a unit.
Range is kind of limiting.
Needs a save.
More units.
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The game might be a little short. Also, it would be nice to have more defender types and spells. Graphics and sounds are awesome - most of the TD games look like crap, so this one definitely stands out of the crowd. I'd love to see a sequel for this game. Good job - you have my 5/5. ;)
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Visually, it's nice - though at least some of the graphics are borrowed (stolen?) from other games, such as WoW. The balance and variety just isn't here. Poison kills any boss. Rotating units is limited to once? Has potential, but as it stands, this is a 2/5 game.
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I like the auto upgrade of the units. But there are not enough different types of units. The Dragon kills all but most bosses. So there is a lot of room to add more units beneath it. But as is, nothing other than the good graphics sets this game apart from the others. 3/5
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overall a nice game but lacks something to really compete with other tower defense games. The range of shooting is too short and its cumbersome to rotate the pieces so the feature its rather useless
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And a real bug: keep a unit selected at the end of a level; you still have the unit selection box at the start of the next level (for a unit that no longer exists). Sell -> gold goes to NaN.
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Also bug: you can't sell units in the last wave (may be a game design decision, since that would let you sell expensive units that the boss has already passed by).
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.. boring. buildfest indeed. after a little struggle in level 1, you just keep planting a dragon. Up to level 5 at least nothing gets past a dragon. 2/5 for such simple "strategy".
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Sorry, the concept is good, but the linear shooting is boring, there are no special towers (slow, freeze, poison, etc), the game is too easy, too short, and there is no room for strategy.
2/5
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Reminds me a little of Final Fantasy Tactics. Has good potential. You need to be able to preview the characters damage area before placing them.
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are people playing the same game as me? I ask, because I find this game v good. Graphics are top notch and unit types are varied. Keep up the good work
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Just played the whole game, it was pretty easy, but in the level 7 I nearly lost all my lifes.
Level one: 20 hp lost
Level two: nothing lost
Level three: nothing lost
....
Level seven: 50 hp lost
Level eight: nothing lost
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Not fun at all. The linear aim takes away all tactical feeling and turns this into a build-a-thon. The graphics look nice, but that sadly doesn't make a game good.
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this has the potential to be a very good game, love the graphics etc, please read the constructive elements below and make a few changes, make them quick though i really want to play this game when it is sorted.
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great!I got highest-score on my first game. :) although i predict the scores will soon get some millions thanks to hackers!
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it is very appealing to the eye but it's not fun to play.if you could combine this game with protector it would be perfect!
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Icons goes from WoW,
Tiles goes from Dofus,
no credits about it =(
boring feature to rotate towers,
beside that it`s nice-shiny game.
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It's very easy if you don't spare all the money and work with dragons who are kinda imba.
If this game developes it'll be more fun to play. And it needs more units and more lvl-ups 3/5
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This game has potential but at the current version lacks appeal. I want to know more about the game mechanics, about the enemies, how about a way TO CANCEL when you select a monster? Plus, the unlimited money bug.
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I'm sure it's supposed to add to the difficulty but I can't stand how the towers can not reach across the paths. Also the linear aim is annoying, I've grown accustom to tower games that have circular aim patterns. Still is kind of fun and looks good. 3/5
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definately potential - an interesting style of tower defense. I was really disappointed to see the icon graphics ripped off from another well known game though ... makes me wonder if the rest of the graphics were ripped off too :(
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i like it, but its way too easy, also i found a bug: if u select a unit and beat the "level", the unit stays selected eventhough u are in the next level then u can sell it and have unlimited gold.
fix that and make it harder, a real challenge:until then 4/5
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This game has a lot of potential (nice graphs, etc...) but is just WAY too easy. I beat it without looking by just using 1 dragon all the time while watching TV... The poison is way too powerfull, you can kill pretty much any boss using it...