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Suggestions: In-Game Achievements, 2 Game modes, Survial and Creative (Unlimited health, able to spawn in items etc) Difficulty settings, ancient artifacts such as weapons (can be found in caves or looted from enemys), a reinforced helmet (can be crafted with two helmets) fences, farming, links to the wiki (it would really help) & an encyclopedia which would tell you things about the things you encounter. I don't think all of these will make it to the final release and was only thinking of these off the top of my head.
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I like the recent changes and cant wait to see it all finished. The new mg is a lackluster though, because it is way too expensive and doesnt even have the same accuracy as the assault rifle and also not a very high rof. Those new "bandit" npcs are a nice add to the otherwise boring enemies, but make them lootable and maybe even give them different random weapons. Now that you have implemented a "boss" type monster, you could add that for example as every 50th enemy in the arena to make that more interesting. I just played until i killed over 200 and it got boring real soon. Keep up the great work!
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Than buying turrets like the others, why we not tell Lille John that we want to able to craft turrets, not buying it.
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Suggestions -
Add an auto-run option
Knockback to player and car from rockets and grenades
Auto pickup of wood (very tedious)
Adding a scope to the GR3 (or being able to direct the rocket)
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i found a bug, when i aim and shoots monsters with MG6, the bullet goes to upper right not to the monster, but the monster die
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Add more mini-games? You fight against a CPU that has comparable health to you and is intelligent, maybe a mini-game where you build a fort with a limited number of destructible blocks and then have to survive waves of enemies?
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I got an idea animals like cows,chickens,pigs and sheep sheep is for wool you can build a bed using wool this how you make 3wood + wool+ bed cows drop meat and it heal 30 hp chickens drop chicken or eggs you can cook eggs and chicken gives 40 hp pig give porchop it heals 60 health and please add more slots for crafting and equiping like more armor for craft and equiping and one more thing multiplayer please
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@littlejohn I'm not sure if you know this or not, but the natives aren't lootable. Good idea adding them to the game by the way :)
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F22FA18FX14, you CAN buy beds. you gotta go to this one town near an arena, talk to him, say what have you got for sale, and one of the options you can buy is a bed
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Suggestion: You should be able to build, you get an axe, chop at a tree, it falles over, you get wood to build a house/fire
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after we dead we should sent to hospital or clinic i guess when we die we just restart the game from our saved file or even worst if we didn't!!!!!!!!
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There needs to be more mining areas, there's only enough iron in the entire island to finish Frakk's quest so if you craft anything you can't complete it, and there's just overall not enough. Maybe make ores respawn after a while?
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Everyone, please stop complaining. More than 99.99999% of you don't even have a game made, so please stop saying that he should add this and that. He's most-likely trying as hard as he can to upgrade his game, so stop overwhelming him with suggestions and complaints.
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this game also needs more mission, more enemies, friends, cities, caves, dungeons, etc. what types of building that is needed i think is the mosque,church, and hospital.
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Some suggestions for the arena: Since it's an arena, running out of HP shouldn't be lethal, maybe it would just cost you your winnings, or even just be the end of the fight. Perhaps there could also be a way to pick between different types of fights, such as the current survival fight, and some fights that are inescapable after they have begun and have scripted enemies with specific rewards afterwards, such as a weapon or special item. If they're inescapable it would prevent the player from getting rewards unless they complete the challenge. It would also allow for optional bosses and mini-bosses with high rewards. There could also be some quests to defeat a certain amount of enemies in the arena, for instance, to impress someone. It might be useful depending on how you develop the story, or it could be optional.
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@Dedo123 It wouldn't necessarily cause lag. What I meant was increase the minimum distance for spawning, and possibly an adjusted maximum distance depending on what it currently is and other factors. The monsters moving around immediately would not make them overpowered. I believe what is happening is that because of some bug or programming the monsters are inactive when they spawn, and they update when shot or when you get within the distance they would follow you at. They shouldn't "home in" from a large distance, but they should be moving around to some degree. A distance beyond which monsters can despawn would be a possible solution to any lag, but monsters being frozen from a distance where you can clearly see and shoot them is probably not an intended feature. Besides, the monsters are very much underpowered. I have yet to be killed by anything except the turret when I was testing out how it worked, and the only time the monsters were a legitimate threat to me was in the arena.
I'm just going to clarify a bit here.
The monsters standing still isn't a bug. It is intended. If I were to give the enemies random movement, it would take extra some hardware power. And since this is a Kongregate game, I'm trying to keep the necessary hardware power low. I could of course make the enemies automatically attack you, but that feels weird to me. I am trying to figure out a possible solution, but for now, I'll keep them standing still.
Also, the enemies do despawn when they are out of a certain range, and I agree with you: The enemies are very underpowered.