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NOOOOOO i had a planet with like 100000 peeps and went to use the bathroom and came back to see it GONE!!! it was so much bigger than that tiny sun, shouldn't it have owned it when it collided??????
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-_-' The planet is bigger than the sun... and yet is orbiting around it...
I love how the laws of physics just got thrown out the window. Ah well, I guess that's why we play games after all.
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keyboard controls would be real nice for zoom in out... and auto seeding planets as well... those of us on a laptop are SCREWED
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GOD DAMIT! its like impossible to do anything everything is flying so damn fast i cant click them and when i use gravity the speed up!
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what a great game. i used it to predict what will happen in 2012, after i accurately created a model of our solar system, planet x will cross orbits with the earth, the two planets will collide, and only 100 people on earth will die. and our orbit is reversed but no biggie, i will just drag earth the opposite way. lol 10/5
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It would be nice to be able to toggle through the planets instead of having to click on each one. A button that centers on the sun would also be nice.
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I wish I knew more about helpful things. Does it speed up the destruction of your sun when things impact it. In a planet's info what is the irregularity of its orbit (difference between closest and furthest distance from the sun).
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I love the concept and this game shows a lot of potential. I see that it is a trial mode at the moment but I feel like the player should have some control over the planets. The gravity well destroys very effectively but at the moment it seems incredibly difficult to protect a planet and within a moment of innatention a rogue planet can wreck everything. It would be great if new tools were created to remove interfering planets, secure orbits, or cut down the number of meteors entering the system. Still, overall this is a beautiful and novel game.
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so i just left it alone and it seemed to work out better then actually using the gravity well i have 3 big planets now
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"Sir, our planet's being dragged from the natural pull! Things are cold, then hot! Our people get hit by meteors and die in massive proportions every year! We keep pulling farther away from the planet, as if it's a safety mechanism! WHAT'S WRONG!?!?!?" Television to the left: "This just in, the planet flies toward the sun for no apparent reason. WHY MUST GOD BE ABSENT IN THIS DIRE SITUATION!? WHY!!!!!?????" *Goes back to game* ..... I mourn for thee, planet Sama-Aku! BILLIONS DEAD!!!!
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So, ignoring the fact that including the right mouse button in a web browser game automatically opens several web control menus, an effect unity may SAY it can bypass, but trust me dear authors, it does not, we program a game where in you must make accurate adjustments using the mouse, pointer which we promptly make dissapear. Occasionally it makes an appearance, either completely off window, where it will mess up any equilibrium your browser has found with "Unity," or it will occasionaly appear as an almost invisible ghost circle, but only after holding down the left button for a few seconds, more often than not sending a plannet into deep space or into the sun. Not a brillant scheme. I like the concept and would love to see it done properly, but I can not recomend using the increasingly glitchy "Unity" system for such a game. Being a 2D plane game anyway, you don't really need it anyway.
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Most mac users can't right click because of the mouses we have. Please make a solution to this, as I can't rate this game well until this is taken care of.
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Also ive somehow zoomed in and now i cant zoom out. Make a better controls, and define games overall target, and it will be a pretty gem. Now its just a pebble.
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Is is a very nice relaxing game, the visuals are amazing and its very smooth, however, as ThedFoom asked, what is the point?
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I love the concept, but I'm unclear as to what the over-all point is? Is it to keep planets alive as long as possible? Is it to find an optimal orbit? Is it to sit and watch the pretty colors?