Cargo Bridge 2
by limex
Cargo Bridge 2
Tags for Cargo Bridge 2
Description
The Cargo Bridge is back! Build a bridge and test your construction skills. Now, there are more levels, more bridge connections, more cargo and more fun!
Design a bridge on a blueprint and test it when you are done! Your workers will use the construction to get cargo located at the other side of the valley, and bring it back. Your goal is to collect all items in each level.
Key features:
- 60 levels across 3 colorful themes, with more to come!
- 3 level packs: Green Hills, The Moon, Construction Site
- 6 tools for bridge building: walks, wood, steel, rope, springs and TNT!
- New gameplay elements like bee swarms, space portals and crane hooks!
- New cargo types
- Level editor and community levels so you can play on maps created by others
- Possibility to sign up and keep you game progress safe on our servers
Developer Updates
Hi eveybody!
Today we had problems with our server (too much traffic :). Right now we added more power to our infrastructure and problems should not occur anymoreâĻ Sorry for troubles!
Comments
lugito
Aug. 28, 2012
Nice, as also the first was.
Piece length should be adjustable by dragging, not just by erasing and starting over: it is a puzzle and not a game of ability.
RedTrev
Sep. 28, 2012
Really, really need to be able to move the end nodes in design view. Otherwise this is just a lesson in frustration.
LOL_DONGS
Aug. 28, 2012
Really enjoying your sequel here! Here are a couple things I've found to be problematic: Connection detection - Sometimes, it seems like joints don't want to play together, even with plenty of extra length. Modifying existing sections - Do I really need to delete and start over because one piece is too short? I would really prefer being able to move the points where the pieces come together. Also, picking up and moving sections would be nice. Eraser hotkey has already been mentioned. Thanks for a great game!
Allsmylz
Sep. 28, 2012
I wouldn't want them to handle my furniture.
biggumby923
Aug. 30, 2012
I like the concept a lot, however:
1 Controlling the guy just isn't fun. There isn't a need for it, all I care about is whether or not my bridge works. Maybe an option for him to auto-walk?
2 It's extremely frustrating not being able to drag pieces you have already set. It's not gamebreaking, but it takes away from the enjoyment having to constantly delete pieces to make minute adjustments.