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Stuck on level 20 :/ When you get to the freakishly hard levels with like 1 anchor point it kind of stops being fun. Tempted to find a walkthrough...
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crates are destroying my concept while falling on it the verry first second of the game. funny thing is that the structure they hit lies underneat the earth. OOOOOh, i see.... shockwave!!!!
anyway, buggy, weird physic's etc... no need for badges, just play the damn game because it's 5/5!!!
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its pretty simple all i do is try to add a triangle becuz if you sit on an upside down triangle it wont break there the most supportive shapes out there!
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@DragonF0rce - Disagree. The whole bridge is altered when weight is distributed differently. More weight on one end or more force exerted downward can cause rotational force. Also, in the beginning if you don't build your stabilizers so they don't stress at all, it's much much easier to beat every level.
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4/5, but it would help to have a better physics engine. When you alter a part of your bridge, another part completely unrelated to the changes you made may break spontaneously or react differently to weight.
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pro tip: use the terrain to your advantage. if you terminate a line in the ground, it will push out from the ground when you start the mission. use this "glitch" to force your bridge inward. if you build an arch and both ends are protruding into the sides of a hill the bridge will be propped up when you start the mission because the arch will have more support with the ground constantly pushing the bridge together.
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straight bridges are really hard to make, so make bridges that bow up in the middle, they will flex under weight, but hold. Like an arch.
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;this would be a goog game if the floor actually stopped things from fallin coz when i need support i put the connectors int the floor and they just fall straight through
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wait... what? he fell, but I won?
and the bridge broke in one spot and that one panel rotated around it's surviving joint and went back to it's original spot???
it's like a trap door in the bridge!
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I'm surprised this delivery company makes a tangible profit at all, considering all the death and injury related compensations.
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and with only $4 remaining on the most expensive project ever, my bridge EXPLODED and the little men on it fell to their deaths. Money well spent!
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I'd love to see a Fast Forward button on the test screen, 9 times out of 10 the bridge fails on the return trip; and a Rewind also on the test screen, so I can rewind and see exactly how/when my bridge fails. Also something strange, sometimes a previously stable bridge will fail for no reason: On level 12 with the two bridges, my upper bridge was stable through 6+ tests, even with those fatty sheep-pigs, then all of a sudden it started failing even though I didn't make any changes to it. But great game, lots of fun!
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Ugly bug on level 11: The guy can fall right through your walkways. I managed to fix it by giving him a small walk, but a longer walkway had him falling through again.
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A little bug, lvl is won sometimes when only one item is brought back to the warehouse.
As fist game, this new opus is great, worth 5* ranking too despite the little bug.