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On level 23, my bridge broke halfway through and one worker fell but the other worker reached the destination... I was surprised to have passed the level xD
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These don't actually work in practice for this all the time... Physics games suck like that sometimes.
http://blog.wolfram.com/images/sw/bridges2.gif
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I dont like how the physics are a bit bad how if you use less supports theres a better chance your bridge WONT collapse so its completely unrealistic but still fun and addicting so 4/5.
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Allow us to build walks or connectors consecutively with gaps so that we don't have to change back and forth again and again and again. Building gets very tiresome. Or at least make some hotkeys to change the walks and planks so that we don't have to click on them again and again.
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Needs to be more forgiving cause if the bridge isnt EXACTLY straight the crates start to turn and they stall and bridge cannot support 3. Oh yeah FF button.
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i hate it if the "comic worlds" have a shitty collision. begins at lvl 5 and this was the last level i played with this shit!
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The physics in this game suck... Honestly, there's like a hundred reasons why my bridge should have held together... And then like a hundred more why this flimsy piece of junk shouldn't have held up an elephant...
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This game is actually very true to actual bridge building: "Should we prioritise safety?" "Nah, let's just build as cjeap as possible".
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Guys! Why don't you go on the bridge one by one? That way we don't have to waste more money strengthening the bridge!
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For people going for today's badge- the second level is the hardest one you'll have to deal with (you should be able to get it by completing level 5). Use triangles- trusses and suspension triangles both help. Sometimes the connection points are superfluous- you only need one side to be supported for the bridge to work (though it'll be a bit rickety).
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Hey!
What?
I have a great idea!
What?
Let's roll elephants across rickety bridges spanning bottomless pits!
...
And let's force a non-engineer with materials that do not conform to normal physics to build the bridges!
Excellent! I thought you were joking there for a minute!
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Okay. Some degree of randomness and unpredictibility is expected and welcome in many games. However, here it is frustrating. The exact same bridge might sometimes hold firm, break under stress, or even spontaneously fall apart on its own during successive attempts. Coupled with a lack of a speed up button, this gets exceedingly tedious.
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I'm sure my bridge would be stronger if I attached the pieces together with bolts instead of rubber bands which apparently my builder uses...
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Scumbag bridge: I'm gonna wait until your last guy is pushing the last box over me. Then I'm gonna snap and you're gonna lose.
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Game could use some more functions like Fast Forward, Hotkeys (for building/removing parts) and Undo previous action. General tip: enabling cinematic mode gives you more overview for building bridges.