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@brainisdead, The longer you spend in the air the larger the circle grows, in which there is a much higher resolution art style
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Definitely one of the more interesting projects I have seen in flash. Obviously there is not much content there but it is very clever, and everything fits well aesthetically. Very well done.
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Very interesting to say the least. Collected all the diamonds then went to the guy in the house/cave hoping to see some sort of difference: nothing =/ Kind of disappointing really, I was hoping for an ending of sorts. 4 stars for a very smooth experience.
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After I collect the three objects I take it to him, sensing thats what Im supposed to do. So when I get up there, he takes them from me and I have no goal. 5/5 and faved (like the rest of your games), becuase I havent played something very similar to it. So great game!
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Interesting possabilities. Doesn't seem to have quite the right dynamic when gliding and I seem to fall out of the air after every 4th flap. Quite hard to control. Am I meant to be able to interact with the revealed backround?
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Also,while they fly,I think they feel the freedom so they see everything better/they see the real beauty of the world?
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Loved it,background is so pretty also I loved the ending.(endind-ish??) Maybe this game is about the fact that how many times we try to make others love us with the stuffs that arent us,they will just take avantage of us and will be mean anyway??
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if you stay still the cicrle retracts i stand still right over his dads house adn am on an invisible island ME: look i can fly! Dad: get down here so i can throw you off! ME: no! i can fly!
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Found a bug where you can apparently have your dad(?) get stuck in his attempt to throw you off the windmill (tree-trunk house?) island. It's actually a little funny. I assume it's because I landed right on top of him and the pathfinding is trying to send him both to the left and right of the player's position? Oh well.
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I wouldn't precisely call a toy like this with no defined objective a game, but at least the developer clearly warns players of what they're getting into.
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Love the idea and execution but the world just feels to small for it to be endless... I would love a goal of some kind even if it just says Well Done and boots you back to the ground again
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The controls for flapping are a little wonky (doesn't always do what you want it to or think it will), and some of the platforms I made it to were just by accident. Otherwise, I had a lot of fun, and it managed to tickle my exploration bone, even with such a small overall area to move around in. Nicely done.
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@Vaccoligist, The colored diamonds alter the waveform of the music, making the sound fuller/richer as you collect them. Its a very subtle difference
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This game is nice, I love flying. Somethings I would like to see are, my bird thing to grow stronger (Flap more), some sort of purpose for those 3 coloured things, and make the screen scroll with the bird. It's annoying to have to wait for the screen to move.
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Game needs a clearly defined objective. Also, whats that stuff I see in the circle behind me. And why does that idiot keep throwing me off the platform?