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I don't Know much about Kongpanions...but i think maybe you should hold on to that for another game rather this one or rather test them on this game...to see how it turns out, something logic though.
Kongregate has very obscure documentation on Kongpanions, and it doesn't actually give any information on how to integrate it into AS3. As far as I've read, each user has a .json file for their kongpanions and as they unlock each one, it writes to the file. This system is highly inefficient, especially for developers, so I don't see support for kongpanions until they add better documentation or something.
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Not interesting enough, never pointless, I would like the encourage me to click and gain something out of it...A multiplier is not convincing enough...do a bit more research, and gain some ideas, cause just clicking on a blank screen with words and a save manual button sure does stink....but at least your getting somewhere!
Just keep doing your best mate you'll get somewhere!
This was just a test game to understand the API. I wanted to play with the functions like the username and such, and maybe kongpanions. I have another clicker game I'm working on right now (it's still in the beta stages) that will also be posted here, when the time comes (And I figure out all the features).
If I did add kongpanions into a game, what would you (asking anyone reading here) like them to do? They could help you click, give you extra modifiers, etc.
Thanks. I'm trying to figure out if/how to get highscores added to my game. I believe achievements are added by kongregate, therefore I have no control on that, but I want to make sure highscores are working before I work on my next game (because that's were all the fun is!)
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Hey guys. Please note that this is my first submission to the website. Please leave some feedback of what you think of it. I'm working on another clicker game with more features, but first I wanted to gain an understanding of Kongregate's API. Please report any bugs you experience. I'm always willing to listen to suggestions, so go ahead and shoot. Thanks and I hope you all have fun.