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lol Galaghula with vampiric fang and invi spray + full speed - I think he can solo this game atleast he's better in tanking than full hp Brooth :(
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Not bad. 3 stars, 1 taken off for the ridiculous amount of grinding, and complete lack of automation, needed to beat final boss. A "remember last order" sort of thing would solve this.
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It would also be nice if we could sell extra gems for cash, since there's a tendency to collect more gems than there are slots available
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Just beaten the game. The improvements suggestion from TorquesTheKron are spot on and I'm adding some of my own:
The stats itens are useless, why should it matter a +150 stat when you have over 5000 everything? The only usefull itens are the Invincibility potion, the Creeptonite and the Sharpener. Even the +5% hp regen is useless when even your 20k hp Bulk gets one shotted, the only viable way to beat the game is having buttloads of speed and pray to dodge.
Itens that give +1k to stats are a good way around.
Make the treasure hunt better and harder, so in the end you need to train all characters, the way it is now I only trained Prime, Zena and Rambo to it's fullest and ignored everyone else.
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It's very annoying when you are on the highest lvl (lvl 100) train to train for the mega final battle, and you constantly get the "may day" dialog asking you to fight.
Also, having to select training options manually every day gets very cumbersome after a while, it should just keep the heroes on the same room until you manually remove them for other things, as it is right now, it gets tiring quite fast :(
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It is a good game but needs some inprovements, other than that REFERENCE'S EVERYWERE! I think they are funny but a good game 7/10
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I don't see any reason for the day progress meter, since no matter what time of day I assign tasks, they always end at the same time, and the player always hits the END DAY button once heroes are assigned, anyway.
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Other than training more than 3 people, is there a reason to have duplicate buildings? They just seem to charge more for the building and upgrades... seems useless compared to saving the money and using other 1 buildings to get better stats / day?
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needs some rebalancing. by the time i got the last 3 heroes, they were pathetic compared to the ones i'd been training the whole time.
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Something cool would be if there was something to do in between days, so you're not constantly skipping days. Maybe a minigame, that would give out money or EXP.
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The game sounded good so I had to click it. After the window opened, it showed me a loading bar that slowly spelled out letters. I was so shocked when I saw "Happy Heroes Ass" for a minute there, then the game loaded and completed "Happy Heroes Assemble!!!!"...that made me lol.. :D
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It would be nice that if when you reached lv 100 and are trying to get your guys stronger to beat the final boss that if that FREAKING mayday message would stop popping up ever day. It's the final boss stop annoying me people it's been 5 yrs now fight for your selves.
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I've noticed a bug/exploit related to the pause feature of the game and the battle simulator: You're only supposed to be able to fight in the simulator every 60 seconds, but if you click the settings button to pause the game, the simulator recharging clock continues to count down. Therefore, you can continue to advance your level from the simulator without advancing your game day.
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Cute and pretty good gameplay. It does get a little monotonous pretty quickly, what with having to select the training and each individual hero every single day. I like the suggestions from other people that allow for auto-training in some sense, or at least remembering which heroes you last sent out on a mission. Still, a really good solid framework. :)
Hi, thank you for playing our game. there is a tutorial at the beginning. But if you still had any difficulties on the game you can message us. Thank you