Scrap Quest

Scrap Quest

by localhero
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Scrap Quest

Rating:
3.5
Released: August 19, 2019
Last updated: November 18, 2019
Developer: localhero

Tags for Scrap Quest

Description

RPG/roguelike manager.

Send adventurers to do battle in the dangerous wilds and recover loot along the way.

Use loot to equip new adventurers or to be dismantled into a renewable source of scrap materials.

Scrap materials are used to construct and upgrade buildings in town, or to craft new items.

Unlock new classes, each with a unique skill tree.

Hunt for rare and powerful items.

How to Play

tips(until I improve the tutorial):

Once you embark, your current set of items are lost.

You unlock the town when you have five items in your inventory

Watch out that you don't have too much weight early.

Try to unlock the tavern in town.

Developer Updates

Nov 18, 2019 8:49am

Crafting and item generation
- Reworked crafting and item generation.

Automatic Embarking
- Added a tavern upgrade to enable automatic embarking at each battleground, along with options to use suggested equipment, and use talent templates that you have saved for each class(chosen at random).

Quality of Life
- Added advanced settings to the autoscrap filter.
- You can now scrap named items as well as ordinary items.
- You can choose a number of named items to keep for each given name.
- You can choose a filter for both total item level and base crafting level for ordinary items.
- You can opt to adjust both item and crafting level filters for ordinary items on a per-equipment-slot basis.
- You can opt to always save an item if it is the highest total item level of the given slot.
- Added an indicator to the battleground interface to show the name of the current encounter, as well as a hover tooltip to see the stats and abilities of the enemy.

Comments

0/1000
ImAnOrava avatar

ImAnOrava

Aug. 22, 2019

68
2

great concept, but it needs an "auto" talent pick up (both for classes + skills per class), otherwise it leads to a lot of busy work and a very slow grind. you could make it so that the auto talent is random at first, then upgradable later on to allow for customized templates. maybe there is already something like that in the game, but i can't just bring myself to play actively and pick those skills every single time, it's just too much. i hope this game isn't abandonned as it is a nice breath of fresh air.

localhero
localhero Developer

No plans to abandon it. I appreciate your feedback. Thanks for giving it a shot.

natedeath avatar

natedeath

Aug. 23, 2019

39
2

some form of an auto embark would be nice to have otherwise this is not really much of an idle game at all

localhero
localhero Developer

There's now an upgrade for auto-embark.

wanghanlin avatar

wanghanlin

Aug. 21, 2019

9
0

town button disappears also in chrome after saving and refresh the page (lodaing)

localhero
localhero Developer

You can workaround this bug for now by getting back to five items. It's fixed in the next update. Sorry for that.

dauntless avatar

dauntless

Sep. 01, 2019

22
1

I echo the others here. It's got good bones, and it's interesting. There's some inefficiency with how the menus are designed, and having to respec manually each adventurer you choose really starts to slow things down and lends to tedium. We need a few presets that we can choose from and edit.

Sinisterbane avatar

Sinisterbane

Aug. 21, 2019

8
0

@Ramsberg You set equipment and talents then send that hero to its death, the talent and equipment then resets and you setup a new hero, pick class(once unlocked)then pick talents, you can pick from multiple class types clicking the tabs at top of talent screen,your talent total is based of the adventurer you pick in bars level. where im at adventures can have 3 different class combos i can max out one types talents and pick a few talents from a different class type or split these how ever i choose

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