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Automated reinforcements are destroying my strategy. the intent was probably to keep people from having to click constantly to get more troops but all it succeeds in doing in throwing randomized troops into my well stratigized holes. This effect could also be eliminated by allowing troops to be moved directly by way of clicking instead of only from the back.
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I think Necrophobia did a much better job with this kind of gameplay. The difference is that there you could move units directly with your mouse. I found having to use arrows to pull units to a reserve and then directly back out to be frustratingly clunky and tedious.
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Interesting premise, but there's no real difference between the enemies, no real strategy. Could become a great game, though, if there were some decisions to be made about what units to use and how to stack everything up.
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sometimes my units apparently go to sleep, but it's extremely difficult to tell -- either that or it's a glitch, but either way it sucks to build a match of 5 just to have it sit there doing nothing.
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was fun till 4th world, then everything moves too fast, would be nice if more units actually waited until the bar finished and not just gives you new units when you kill an enemy, screen fills up and its grid lock. please allow for a dispose of unit or something
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There's something about how reinforcements fill in that I actively dislike. It's probably the part where reinforcements fill in any blanks in the line, instead of pushing forward units which were already there. This interferes with any linebuilding strategy i may have.
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Finished level 12 - no hits so far, I'm thinking it won't get harder so I'm quitting. Nice cartoons and gameplay, add more challenge and it's a 5/5
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Best description ever: "In battle, there are two kinds of people who retreat: cowards and people who have to use the restroom. Don’t judge, you can’t help when nature calls. But in Battle Rush: Tactics, you’re a king, so you have people to go to the bathroom for you!"