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It's really hard to tell when you're taking damage vs not. Either you watch your health bar, or you think you're doing fine and suddenly your head pops off. The purpose of the antidote vials isn't really explained, but maybe it's a scorekeeping/ending unlocker kind of thing? I don't know.
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Let me just catalog this man's abilities. Proficiency with all known firearms, check. Ability to fire two handed weapons with one hand losing no accuracy, check. Ability to survive barrel explosions that vaporize seemingly tough zombies, check. Infinite running endurance, check. Ability to operate under extreme stress while shrugging off multiple zombie attacks, check. Running backwards, ???.
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Frustrations: losing control to run to a car rather than to pick up antidotes or health, running left MUCH slower than the scroll speed, vague player hitbox.
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Movement speed is way to slow. Once you run past an item or in even in line with it you can pretty much forget about trying to pick it up. Only complaint.
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This game is very hard, and it is both difficult to claim antidote, because running back is hard, and difficult to survive because the zombie keep swarming. What's more, there's no chance of grinding to get better at killing zombies; you just stay miserable at it.
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The base concept isn't bad, but there's a couple of things which are problematic:
1. You can barely if just not at all move backwards while at the same time being slow. A group of zombies can easily put you in an awkward position which is difficult to recover from and which will make you miss out on antidotes.
2. The car is a mini-game which forces you to play and which starts out fun but then feels like an interruption, especially since the forced movement towards the car can make you miss out on antidotes.
3. A game like this doesn't need upgrades, however the feeling that for the entirety of the game you'll have to deal with such limited movement makes the game feel less engaging and more sluggish.
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I appreciate your hard work in making this game, but this as a badge of a day (worse is when it's medium). it's just ridiculous
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Levels 3 thru 5 are stupid hard and once you win you dont get a sense of satisfaction like oh I did something different and won.
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One of the (many) things that makes this game so frustrating is the lack of statistics. I've been playing for 10 minutes now, but my 'antidotes' count remains stubbornly on 9. That was the score I achieved the last time I played this game and quit with the easy badge. Crap game - I'll wait 'til tomorrow for my Kongpanion.
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I lack the reaction times of a professional gamer, so I can't finish level 2. The game has got some plus points. The artwork is good. The multi-kill tactics are interesting. With upgrades and decent controls it might even be fun. But as it stands, it's just too hard.
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This game makes me want to rage SO much. Terrible game of the day and the scoring system is horrible. It goes from easy to impossible. Yeah maybe it would be easier with a flame thrower but I can't get that far in the game!!!
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what bothers me the most about this game is that the only area affected by your bullets is in the target itself and completely ignored is the path the bullets aught to take to get there. There is no line of fire. it's as if you're raining bullets from above.
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great game! i love clicking three times in three different places after each death! The missing upgrade feature is a true revolution to this genre as well. but to make it even more frus... i mean, fun, id suggest you put all of the healing items at the beginning of each level, let the zombies insta kill you upon contact instead of just taking 80% of your health and make the player click separately for each shot. Some P2W content wouldn't hurt either...
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I was running for an antidote and it was right in front of me but the game decided I REALLY wanted to get in the car NOW and took control from me. Taking control from the player is one of the worst things you can do in game design. (And the car does nothing!)
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This guy must be a genius. I mean, running away from a horde of zombies....into a considerably larger horde of zombies ahead of him.
Genius.
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Not sure how this game got badges. The damage range of the enemies is way to great, especially for the big green guys.
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I think this game would be pretty cool if there was an Experience system, to upgrade HP , run speed, accuracy maybe, the percentage healed when you eat something and so on . Might give players a reason to push a little harder.
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My favorite part is where you mute in game music and in game sounds. Then after you die, you still get to hear the alarm and vocals.
Why do games have a mute option that doesn't actually mute?
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This game has a deceivingly high rating. It's a clunky runner-style game. Being made to collect the antidotes when you can just barely slow yourself is just one of the several frustrating things in this game.
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Oh right, now I remember why I quit playing this some time ago. The control layout is terrible and the mechanics are sloppy.
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I finished the game. Heres how i did it. 1st- Don't worry about getting the antidotes at first, just go for food if you need it. You can always go back and replay levels to get antidotes after you get better weapons. Antidotes stack, so you don't have to get all 10 in a single run. Just beat the level for them to count. 2nd- level 3, 12 and 14 are hard levels, just power thru the best you can. 3rd- Best weapons i found: use shotgun for level 3. flamethrower gets you thru most of the game, but you don't get headshots with it. flame launcher gets you past levels 12 and 14. 4th- Dodge zombies best you can. "+" if this helps.
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" Sir, zombies have engulfed the city!"
" We must drop loads of fuel barrels and pizza on the streets for survivors!"
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ultimate gun flame thrower...just keep circling fire around yourself and concentrate on taking power and health pickups ...and one more thing try nuke just once..take 50 points in 30 minutes [+]
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The hit box for the antidote is bad. Multiple times when I have just ran straight through it. I think it's because I pressed UP and FORWARD together, with just up and down moving the hit box seems to work better.
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OMG, what a luck that explosion didn't blow me and the antidote left randomly on the street, I need to keep running... hey ! is that a pizza ?