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Starts off great! I'm in the Middle of the game now and it seems like there's a lot of time between waves now...maybe add a fast forwarding feature or next wave feature?
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Wait, I played tha whole day, reload the page and everything is gone?! You might want do add a hint somewhere that saving is obviously only possible with an account >_> .
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Why do enemis take sooooo long to appear ? isn't here a fast button ? i almost had to w8 like 10 minutes for next wave :S Am i doing something wrong please pm me if so ..
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Lost save when you updated. Of course you provided cloud save which is good, but linked it to an email instead of kong login which was a poor idea.
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SERIOUSLY GUYS READ AND THUMB THIS UP DISABLE AD-BLOCK IT SCREWS UP SO MUCH. ONCE I COULDN'T LOGIN TO KONG FOR A YEAR THEN I REALISED IT WAS ALL ****** AD-BLOCK DISABLE IT FOR KONG
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Here's my take- Only ads I saw were the standard Kong ads that show up before every other game. Other preloader stuff is only for lostvectors.com, no ads that I noticed. I do not use any adblockers, really not intrusive at all in this case.
The game itself its awesome! it is a bit small, but if I recall, it is scaled down to fit the kong window. Perhaps a fullscren option will help since all graphics are vectors and should scale up nicely?
Some of the keyboard shortcuts and game mechanics could use a bit more explanation, like using an army, or switching between arrow types for instance. Yes there is a lot of grinding involved, and do not expect to even see an army for a n hour or two, but I have found this game to be quite enjoyable (I may be biased though, I used to follow the development of this game on the developer's home site). I give this a 4/5, and with better explanations 5/5. I wish those who did not play would remove their 1/5 ratings, and give the game a chance.
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after the preloader, it just sits at "loading" forever. maybe throw less spam like ads into your game so my adblock dosent make it unplayable? im not turning it off for you.
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I still like the game concept and I think overall it's a neat game. But please work on the interface. There are so many things wrong with it. No explanation when selecting a class, generally very very tiny icons. Some skills require other skills, but other than text, there is no indication of that. I literally spent minutes searching for the Archer Unit Rank skill. Is there an explanation for the hot-keys? Using numbers to select your main skill and shift-number to select the sub skill is nice, but for me it was sheer luck to get that. Also, I'd like better hit feedback. It takes really close observation to know that headshots do considerably more damage. In addition, enemies and allied units are so tiny and somewhat hard to tell apart. Fixing all of these issues would turn a good game into a great game.
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What does clicking on an army unit's icon in battle do aside from making it darker? Is there a way to rearrange my skill bars aside from simply moving things around on the ONE (of NINE) which are displayed? Great game, but it's kind of convoluted at times. Also, the codex is terribly wonky and will display different information on a bunch of things if you click off and then back on them.
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First time I meet "turn off adblock to play" game..., only think its will be ad uproar in entire game, never dare to try...
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Awesome game with tons of upgrades. 5/5. Needs to not auto-select the next area on the map though... it's annoyingly tedious to wait for that stuff to pop up just to close it out so I can replay a previous level (and due to the grindy nature, there's a LOT of that).
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I have to turn off adblocker, and it turns out to be not that great of a game. Plenty of better examples of this type of game available.
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People loves adding ads to get money to their games, but they forget 70% of the people has adblockers because forced ads are annoying, so remember guys if you want to play, disable your ad blocker at least for this page
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You really went all out on the upgrades. Very creative. I haven't played for long but I already discovered the fireworks can be set on fire and fling the enemys into the air. It needs a bit more polish and optimization to prevent lag. Also props for making the sound effects yourself.
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If you have a skill, like basic bow attack, that have sub skills you can select them in combat by holding shift and pressing 1, 2, 3, etc. Saves you time from having to click.
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When you're selecting classes it should have text explanations of the differences between said classes. Having foreground objects obstructing the targets is annoying, particularly when there are friendly targets.
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What is the key for adjusting between high shot and straight shot? I keep hitting it by accident and can't set it back.