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The levels take too long and it's too repetitive. Lots of good upgrades but the gameplay doesn't keep me entertained long enough to enjoy them.
Read my full review here:
http://www.ryviews.com/2014/04/bowmaster-winter-storm-flash-ryview.html
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I'm very thankful the maps aren't fixed with every mission. Had to quit the second refugee quest because they were walking up a slope that gave me more refugee headshots aiming at the enemy. Really happy to see it's a different map the second time I try.
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After awhile of messing with two different profiles, I've found the cons of frenzy actually make golems and other high hp/resist targets slow, tedious work to kill while with good focus specialty allows quick dispatching of those. Taking care of swarm is just matter of well placed pierce or other Aoe arrow. I wish there were more class specific upgrades, maybe even a special troop or two.. And like many others before me, the time between waves could be atleast 25% faster. Granted, the wave time is built for drag shooting, but even when using that shoot mode, the wave time is way too slow. My personal suggestion is also more mobs per wave so clever usage of AoE spells really shine! Overall, good game to pass time that is short of becoming superb shooter.
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we need to be able to send new waves in because there are substantial stretches where I'm just standing around doing nothing.
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It'd be great if there was an option to skip the somewhat long new level animation on the map, it makes replaying earlier levels tedious.
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Wish there was a speed up button to make things move faster. Gets kinda dull when there's nothing on the screen or any next wave buttons.
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It is wonderful to see this title here at long last. Been playing on the homesite for ages, check out lostvectors for his other games.
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The pacing on each battle is kind of strange. There is an initial wave that usually has some tough bad guys (stone giants, large dragons, etc.). Then all the middle waves take way too long and are way too easy. Then the final wave is a ton of skeletons and orcs, which are way too easy with all the many different types of crowd control powers we have. It would be a lot more fun if the middle waves came closer together (and if we could summon the next wave early) and if the final wave included some big bads rather than just a bunch of spam.
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Is there something wrong with the skill that lets you build more units per level (in total, not at one time). It keeps on saying +10, never more...?
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Dev, or anybody I guess, What is the difference between the classes? I can't see a difference. Same damage, same rate of fire, same upgrade set. The only difference I can see is the picture. Please explain.
There are class specific super powers. The hunter has some traps, the destructor has the wacky bomb, and the mage has some cool elemental spells. It's not exactly obvious (my bad), but you can see this in the skill upgrades shop under the prerequisites.
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Needs an auto clicker, a fast forward button and a button to switch between modifiers, the mouse is busy killing things.
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Game aint loading on Chrome but loads fine on FireFox. and since the majority of ppl use Chrome nowdays you should probably consider fixing that.
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Couldn't move abilities to the hotbar. Holding alt and a number to use a skill is rediculous. Bow bugged and wouldn't fire. Coulndn't see what I was shooting (everything too small) Poor execution in general. 2/5