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Comments for Zombie Madness

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Seismica

Mar. 24, 2012

Under rating threshold (show) Some info about what the upgrades do would be helpful. I've put all my points into speed and it seems to make no noticeable difference. What is the multiplier; increase in increments of 1%? 0.5%? What does luck do? How much does it increase damage? How much does it reduce reloading time? Games with upgrades are great, providing we know what and how much we are upgrading. It's got excellent potential though, 5/5.

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(728)

Developer response from loz220

I've changed the way the speed,damage, and armor upgrades work. You should now see a more immediate effect when upgrading those stats. Here are the stats for each upgrade: Reload: -4.5% Armor: + 6% Damage: + 4% Speed: + 5% Luck: x 3% (Increase the rate at which power up drops. Cumulative, the more you invest the bigger the payout)

Thariel

Mar. 26, 2012

Under rating threshold (show) would be nice if the more expensive weapons were actually better

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(540)

Fullmetal1212

Mar. 28, 2012

Under rating threshold (show) I IMMEDLIATELY clicked, when i saw the tags: Zombie shooter upgrades.

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(413)

specialistol

Mar. 24, 2012

Under rating threshold (show) Zombies are disappearing during play after they got shot... Getting stuck in stages because of this. Looks like it could be fun game once this issue is fixed though.

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(418)

Developer response from loz220

Is this still happening for anyone? specialistol tells me its fixed for him/her, if you're still getting this issue pm your browser,flash version, and os. Thanks.

DiablosDeAngel

Mar. 25, 2012

Under rating threshold (show) Reload = Increase reload speed Damage = Increases damage done by physical and guns Armour = Reduces damage taken from zombies Speed = Increases mobility Luck = Increases chance of critical hitting

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(475)

Developer response from loz220

Yes, Except for luck, that increases the rate at which power ups drop. Critical hits happen if you're cross-hair is over a zombie when it's shot.

nathan0922

Jul. 01, 2012

Under rating threshold (show) i'm stuck on the final round on insane arghh i can't stop getting killed and hit by a train

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(7)

Baterman222

Jul. 28, 2016

Under rating threshold (show) I really enjoyed playing this game, but the bulldozers are lame. If you accidentally hit them once they just blow up for no reason. Such a useful power up....

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(7)

ConfuciusSays

Jul. 01, 2012

Under rating threshold (show) One word: Badges.

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(7)

twistercsgb

Apr. 09, 2012

Under rating threshold (show) The only thing the game needs is an option to reduce the graphic, like "Good / Medium / Low". My computer almost exploded in some situations ... lol

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(7)

koffeelord

Mar. 25, 2012

Under rating threshold (show) great game but the teleport ability makes it too easy once you get that and ANY rapid-fire weapon in the game even the low level ones the you just run/teleport around shooting untill a zombie drops infinite ammo blast zombies until it runs out then rinse and repeat this works for every level in the game except the ones where you cant move. 4/5 for lack of graphical/control options for Europeans and laptop users. this could easily be a 5v5

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(6)

leo1515222

Mar. 30, 2012

Under rating threshold (show) i want flamethrower :DDDDDDDDDD

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(13)

sirspikey

Mar. 31, 2012

Under rating threshold (show) the 'push' abillity doesn't work all the time, I se it trigger but the zombies doesn't move away, think it happens if I'm using often

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(5)

Developer response from loz220

I'll roll out an update soon and that's one of the fixes.

ALLzNINJA

Mar. 30, 2012

Under rating threshold (show) Lvl 45= Kill all of the Chinese. smh -.-

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(5)

Phoinexforce

Mar. 27, 2012

Under rating threshold (show) The AA-12 shotgun is great for lots of firepower, and quick movement. I have it as a secondary to a heavy gun. If you need to run, switch to the AA-12, so you can move quickly and still do damage.

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(5)

woods159

Apr. 07, 2012

Under rating threshold (show) A very challenging, exilarating zombie game iv played so far. You know you should add multiplayer.As in fighting against an army of zombies with your friends. If only this game could become multiplayer

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(5)

Istentelen

Apr. 10, 2012

Under rating threshold (show) There sholud be a better description for the weapons: the stats should be in numbers so they would be more clear and it sould be mentioned if a gun has a special - like explosive shot, spread shot (how many pellets?), etc. The weapons should also be more useful. On hard mode I played till the last third of the game with a .357 Magnum with pistol master. It's pretty good becouse most zombies take only one shot and the reload is fast. And whenever I tried to upgrade to a more expensive gun I found out they are worse. Also most smg-s and most assoult rifles have very little difference. And while the pistol master skill gives a great advantage the smg and assoult master are pretty useless.

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(5)

AfghanStyle

Apr. 06, 2012

Under rating threshold (show) Just beat it on insane. Weapons: Minigun and M2 Ability: Stun Perks: Long lasting, run & gun, Extended mags Keep running and running and if you get cornered, stun them and get out of there. Fun game, if I had to give you criticism I'd say add upgrades for the guns? damage, reload speed, rate of fire, etc.

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(5)

Brock5amson

Mar. 27, 2012

Under rating threshold (show) To make lv 45 even easier, I made up a class called the "Zombie Sniper" Railgun, Extended mags, stealth(40% avoidence), and health regen!, ability - nuke. This is really easy with high reload, and luck. The idea is to nuke large clusters with your ability and nuke drops, the railgun will pierce tons of zombies, and you can litterally stay in one spot to regen your hp long enough before moving again. No sweat at all on 45.

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(5)

SourFoe

Mar. 25, 2012

Under rating threshold (show) How to farm upgrade points: Requirements: Vulcan Cannon and Nuke ability. Recommended to have a pistol for high mobility and some points in damage, armor and speed to make the grinding easier and faster. All you have to do is farm wave 39, not many zombies and doesn't take long to kill the two bosses. Use nuke to take out all near zombies and most health from boss zombies. Repeating each wave usually takes 20-25 seconds and gives u 8 upgrade points. If you are having problems killing the bosses, switch to pistol to run away then switch back to vulcan cannon, even though I don't need to :p. Good luck @ wave 45.

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(5)

mp123456

Aug. 16, 2013

Under rating threshold (show) thank god we dont pay for the ammo

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(12)

anhony

May. 07, 2015

Under rating threshold (show) yeah great game

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(4)

Smolesworthy

Mar. 27, 2015

Under rating threshold (show) And six days later my high score is gone.

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(4)

ChaoticTundra

Mar. 25, 2012

Under rating threshold (show) Why is the desert Eagles Picture a Colt 1911?

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(28)

ProspectorSam

Jul. 27, 2013

Under rating threshold (show) Really good one. Add some in-game stats about what the upgrades do and this will be a 5-star game.

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(10)

Leonidas108

Jun. 23, 2012

Under rating threshold (show) ooooooooooooooooooooooooo

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(4)

gorbadoc

Mar. 29, 2012

Under rating threshold (show) Late-game strategy. Guns: Vulcan Cannon + anything with good movement. Ability: Damage. Perks: Crowd Master, Fast Shot, Long Laster. I split my upgrade points evenly, but Luck (more items), Speed, and Damage are probably the essential ones. In late levels, more zombies means more items-- provided you have the killing power. If you have Crowd Master and a shield, you can run into the middle of a swarm of zombies spinning around, mowing them down at point blank range. Infinite Ammo is how you keep from having to reload. The Damage ability is a great kickstarter of items, since you'll be killing zombies twice as fast. Quad damage + Shield + spinning while surrounded = pile of dead zombies and items right next to you. You will occasionally have to swap to a lighter weapon to chase down items, but the goal is to keep that Vulcan Cannon blazing, preferably with x2 and x4 damage. +if you think this is helpful.

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(10)

Beefyrulz

Mar. 29, 2012

Under rating threshold (show) JESUS CHRIST! Make the Death noise on the title screen WAY more quiet. I'm listening to music on rather low volume and that freaking death sound is like a gunshot in my ear!

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(4)

Ericluo

Mar. 29, 2012

Under rating threshold (show) This game rocks dude! Love it cause SO MANY WEAPONS!!!!!!! 5/5 Plz make 2nd one with a fps veiw I LOVE IT!!!!!!

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(4)

marsultor100

Mar. 29, 2012

Under rating threshold (show) Order of buying weapons : MP7, M870, AK47, SCAR-H, M60, Vulcan Cannon.

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(4)

shonmon26

Mar. 28, 2012

Under rating threshold (show) i saw section hot new games, all of them taged "upgrade" near-faint experience

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(4)

Sniper556

Mar. 28, 2012

Under rating threshold (show) This one of the first legit zombie shooters I've seen in a while. I lift my hat to you.

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(4)

goody21

Mar. 28, 2012

Under rating threshold (show) Please add a "quality changer" cuz my computer is like 10 yars old soo it's like "oooh hi""What?""i Said oooh hi" "what??" "'-' There's a zombie behind u""AAAAAAH"

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(4)

anshulratchet

Mar. 27, 2012

Under rating threshold (show) sometimes the zombies dont notice me and go far away from me and i have to search for them which can be tough in all the blood and darkness levels.

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(4)

Challer

Mar. 25, 2012

Under rating threshold (show) Now that I know how to handle the zombies, I can finally kill Carl. You know you want it too.

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(4)

mockingpenguin

Mar. 25, 2012

Under rating threshold (show) I like how the Desert Eagle is a Colt m1911

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(4)

Alx2016

Mar. 05, 2017

Under rating threshold (show) Not a bad game. It's fun up until lvl 44 and 45 on hard mode. Your dude is maxed out and you have the top weapon but try as I may, 45 is a dead end, no matter what shop configuration combination I use. And of course there is no saving beyond a restart.

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(4)

Fishyboy1

Apr. 18, 2015

Under rating threshold (show) I cant pass the bulldozer chllenge

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(3)

saifulamin11

Oct. 31, 2012

Under rating threshold (show) great

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(3)

Thorock

Oct. 24, 2012

Under rating threshold (show) dang, sometimes you never know how fun a game is going to be until you just shut yourself up and try it out, sweet game!

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(3)

Smolesworthy

Mar. 21, 2015

Under rating threshold (show) username score 1 FluffSmolesworthy Congratulations! You hold the top score! 1,490,951 2 1303567414.5326263252 chatzedar 1,010,824 3 1144606414 esskakashi chatkakashishippuden 517,579

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(3)

goatsim

Jul. 24, 2015

Under rating threshold (show) the zombie run from u sometime loll

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(3)

manwitthahammer

May. 30, 2012

Under rating threshold (show) put everything into reload!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! if you reach 20 you have no reload

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(3)

irocktype85

Jul. 03, 2012

Under rating threshold (show) im stuck on lever something

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(3)

mitchymitch123

Apr. 02, 2012

Under rating threshold (show) I think the first thing I should note is that the upgrades have a minimal, or small effect, unless rapidly upgraded. Instead of 4% increases, they should be in between 6 & 10% increases, but higher cost. The second thing I should remark is the ridiculous amount of zombies on waves 42, 44 and 45. The third thing is the efficiency/effectiveness of the $10,000 weapons. The rail gun, to start, is only effective if there are numerous zombies in one line, and if you have the "Extended Mags" perk. In terms of the Vulcan and .50 cal MG, everything is perfect except for mobility. I understand, they are huge weapons, but because the mobility is so low, speed upgrades barely do anything at all. I gave this game 3/5 because it's a very good effort. Please take note to this for updates & future games.

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(3)

Trisk

Apr. 01, 2012

Under rating threshold (show) Ugh, well I won't fault this game for being yet another arena shooter (YAAS) I will say that you should change it so 10% of the zombies can live and the round will still end, this will prevent the drag of early game as I'm stuck hunting down one stray zombie.

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(3)

Villian308

Mar. 29, 2012

Under rating threshold (show) all it needs is multiplayuer

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(3)

TheLoneSnipah

Mar. 29, 2012

Under rating threshold (show) Also, Here's an idea for an ability- Fight or Flight Response - Increased damage, reload speed, and movement, one time use. (I'd think the perk would up your stats by about 2 points once activated. In my head, say you're doing poorly against those brutish zombies, but your fight or flight response kicks in, should you "fight", damage is increased 10% and reload speed increases by 5%, should you choose to flee, movement speed increases 15%. Constant effect once HP lowers to 30 or lower percent. Activated for 30 seconds otherwise. (Choose to use it while healthy, or have it constant while damaged heavily, not both.)

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(3)

rozzpot

Mar. 28, 2012

Under rating threshold (show) REALLY good game. one of the best i've ever played on a browser

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(3)

Wulfie

Mar. 28, 2012

Under rating threshold (show) Why this guy runs backward faster than forward? :D

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(3)

Developer response from loz220

Movement is the same speed in all directions.

Shadowslaughter

Mar. 27, 2012

Under rating threshold (show) Pushback fails far too often. It will do damage and utterly fail to push back the enemies.

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(3)

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