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My second time loading my completed savegame (trying to get the badge), I can't figure out how to get the end scene to trigger.
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So to get the badge, the game must be completed perfectly? And from the last save point, it's too late to change any conclusions, so the game has to be restarted from the very beginning to get the badge?
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Walkthrough for all correct conclusions - Slobber is a painter - The 9 deaths cat is slobber - The 9 deaths cat hid inside the statue - the 9 deaths cat wanted to steal kashls heart - + so this doesnt get buried! :D
She became a "FAMOUS" painter. Of course she was already a painter when she met Kashl, but he became such a big shot he would never have accepted a present from a nobody,
so she had to gain some fame first :)
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*Looks at Recommended games of the page for this game* The Last Door, Don't Escape, BackDoor, Cube Escape, The Deepest Sleep... Much of the time, you can tell the quality of a game before playing it by checking out the Recommended Games. It looks like the great, high quality games in the lunchroom have given you a seat with them at the "cool table". :D
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Rather than having to wait for the zombie to walk to the other side of the screen, when leaving places after clicking the arrow it should just go straight to the map.
As soon as I thought of making an episode about a master thief, I also thought "museum!".. The jab at modern art came naturally through the dialogue. I don't like generalisations, but I do think that SOME of it is just a big scam. But that's my point of view, and I could be wrong :)
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Ask Slobber about evidence, get new evidence. Ask Kashl about new evidence. Get newer evidence. Ask Slobber about newer evidence. Get newerer evidence. Ask Kashl about newerer evidence. Get newererer evidence. Ask Slobber about -- yeah, the amount of times you needed to back and forth between the two of them got really, REALLY tedious. Other than that, this was a spot-on entry.
Thank you! And yeah... you could actually visit Slobber for last and gain all the clues you missed then, but I get that not knowing that you migh have had to do some back and forth. Anyway, that's what detective work AND point and click games are all about, right? I'll keep this in mind for future entries anyway, thanks!
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The confirmation thats supposed to appear in the middle does not appear for me, going to replay the game and see if glitch still persists
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Forgot to add in my original comment: another awesome episode as usual... Really miss those grand point n' click games of the past...
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im glad to see your still at it, making fairly good quality games, with some ACTUAL difficulty that doesn't burn out my brain. i say fairly good quality cause its a free game, and any higher quality would require voice acting, which isnt free, so no points lost. so, i got all 10 clues, got all the guesing bits right, and even guessed the heart. the walkthrough i found after the fact had it wrong though. ill give a solid 4.8/5 (5/5 cause i heard your gana still make freebies).
Yep, of course if I had to make a game with that much quality each month, I wouldn't be able to make a living (I'd actually lose money :P).
The desktop game WILL have voice-acting (and better backgrounds, too). The free episodes here on Kong will instead have this level of quality, but I hope you'll like them anyway!
Thanks :)
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16/27 on first try, still good game! Can't wait until February 2018!!
An interesting idea for future would be related to Margh past (Before he died) and use that info to solve a case! 5 starsas always
Your idea is exactly what the first case of the desktop game will be: Margh will wake up as a zombie in the middle of a street, and you'll have to find out what happened to him, and how he died!
Hope you'll like it, and thank you for your nice comment :)
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I think I found a glitch. The walkthough says you should get new evidence from having all 3 messages, but I have all three and I'm missing it. I'm pretty sure it's the only piece of evidence stopping me from finishing the game.
Hmm, that's really something that shouldn't be happening. Once you get all three messages, the code it's the same and it should grant you another clue.
I'll have a look into it.
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That was amazing as always, though I have to ask two things:
I got a score of 17/27 while only having guessed wrong as to what the thief wanted to steal in the end scene, where did 10 points go?
and how on earth was I supposed to guess that the thief wanted revenge even before they told me that the painting was theirs? or am I just miss-remembering the event sequencing?
in any case (pun not intended :P ) , this was a lot of fun. can't wait for the next one!
Thank you a lot!! That deduction (since it's the most important of the whole case) is worth 10 point on its own, so that's why you got 17/27. And you didn't need to guess her motivations at all (as you say, there was no way for you to know them). But you did have a message with a hint in it, and you had enough infos about the thief's style to try and guess what he might be after... :)
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Ah, Lu Muja you have once again made point and click perfection. I really like how you put in continuity between the small episodes and the attention to detail is amazing like how you get an in-depth conversation about "this is not a chair" although I do have a few complaints.
Firstly, can you not have the auto save on during the end cut scene so I can re-deduce my clues and get more point with out starting the whole game again? Secondly, how did the nine deaths cat turn off the lights? Is she also a master hacker who tapped into the power system of the gallery or was that a conveniently timed black out? Now that's just some lazy logic right there.
However apart from that, this is still and overall great game. 4.5/5 stars
Thank you a lot for your compliments! As for your questions: when you finish the game you CAN load it again and start from the very end; most of the important choices can be redone, but the very first deduction at the beginning can only be changed by starting a new game. As for the lights going dark: there are tons of ways she could have done that, but if had showed you how she did it then deducing how she entered the museum wouldn't require any guessing. It might seem lazy but it's an actual design choice - I might try to evade this kind of mistakes next time, though.
Thank you again!
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How do I end this game??
In the first 2 installments I just had to talk to the zombie that hired me. Now I'm stuck with the only hint I'm getting is to "Analyse all the clues". I've made all my deductions, WHAT DO??
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It DOES say 17/27 at the end, right? I'm not just imagining things? Where on earth is the other 10 points....or is that a typo?
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The commissioner won't talk to me. Not even able to ask about clues, my only option is that's all, bye. He also keeps repeating the lecture he's giving to the guard when you first come in, which seemed a little odd so I am starting to think he glitched out. Really don't wanna restart :(
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Wasn't as good as the last game, I think. The first one was relatively sensical and intuitive, but this one seemed to require greater leaps, more mindless back-and-forth to try every option with everyone, and some asking the sidekick.
Well yeah, I wanted this to was harder. That also meant the final solution didnt have to be obvious, so I might have gone in the opposite direction too much. Hope you had fun anyway!