Under rating threshold (hideshow)
rexspaulding3
6 de Abril de 2019
Apr. 6, 2019
Hi Lucas, you've launched the equivalent of a "tutorial clicker" that anyone can find online (heck there's more advanced ones that are more fun than this, to be honest). You don't have any mouse-over information, so there's no way to know how much things cost. You have a linear scale to income growth, so it will eventually become so unbearably slow to play. Unfortunately, the idle/incremental world is so full of quality games (and crap) that you can't just release a sub-par game like this anymore. You'll need some kind of decent growth mechanic, some kind of prestige, some kind of *reason* for players to come back for more than 5 minutes. Sorry to be so harsh. I hope you can learn from this and continue programming and learning.
Under rating threshold (hideshow)
Look, here's a game of this complexity made in a jsfiddle in under an hour, most of which was remembering how to use vue and css. https://jsfiddle.net/nyanlathotep/jnq104f5/ If you don't have more than this, it's not ready for public release. If you don't have at least some idea beyond "I want to make an idle game", it's been done five hundred times before.
Under rating threshold (hideshow)
"Version 1.2"... hahaha. Clearly, this is more like "Baby's first game", and there's no way there were other versions before this.
Under rating threshold (hideshow)
It is a good start, try to improve it with some additional feature and let's see how much you can improve. Have you a development plan?
Under rating threshold (hideshow)
Well, this can be done within a day by a beginner and within an hour by an "expert".
Pretty ok for a school project, but nothing more.
Under rating threshold (hideshow)
Hi Lucas, you've launched the equivalent of a "tutorial clicker" that anyone can find online (heck there's more advanced ones that are more fun than this, to be honest).
You don't have any mouse-over information, so there's no way to know how much things cost. You have a linear scale to income growth, so it will eventually become so unbearably slow to play. Unfortunately, the idle/incremental world is so full of quality games (and crap) that you can't just release a sub-par game like this anymore. You'll need some kind of decent growth mechanic, some kind of prestige, some kind of *reason* for players to come back for more than 5 minutes. Sorry to be so harsh. I hope you can learn from this and continue programming and learning.
Under rating threshold (hideshow)
You click on a thing, you have bonus for money/s and money/c. There's nothing more, no graphics, not even info of the price of upgrades. I'm sorry to be rough, but it's not even the basis of a game at this point, every single Idle game have those. I can't think of any reason for uploading such a "game". Please work on this way, way more, and deliver the game way it is done, not when you started working on it.