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@Descri
That wasn't a glitch. That was the apprentice. He spawns randomly when you start up a mission and kicks your @$$. If you wanna beat him, get him stuck on the other side of a lake and lay into him with magic.
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Hit a glitch, I spawned in and an enemy came in on a 2 star mission the killed a lvl 30 a lvl 12 and two low lvls. Was on the same day as the tournament and their was none of the enemies that were supposed to be there.
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Yeah, the fame requirements really need to be toned down. I was fine up until year 2, when I started having to give up all my good guys to stay alive. Then I can't do the harder missions the next month, meaning my guys can't level up enough to meet the next month's fame requirements. However, the rest of the game is so good that I can't help but give it a 4/5.
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this game is good .... but when i have to give up some good characters for fame .... ehhhhh that kills everything i worked for. :( 3/5
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I don't like how a level 28 = 300 fame where as a level 5 gets you almost 150, shouldn't higher levels get you 600-1000?
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I think I would enjoy this much more if the quests resulted in fame points of some sort. Also, the class system seems to be random, making it really frustrating to level up a student not knowing what they'll want to then become :/
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For all the fame people, if you actually want to enjoy the game-
1) Hire all the female students you can
2) Make at least 1-2 level 30 sorceresses.
3) Take Quests for the 2-4 star melee enemies.
4) Take in 2 low grade magic users and the two sorceresses.
5) ONLY use the sorceresses to help clear out the initial enemies and for risk control; trap every enemy behind water and kill them using low-graders.
After each hunt, your low-graders should rise about 17 or so grades, and you should have strong enough people to do the tourney each month. Hope that helps ^.^
(Although, it's totally abusing aspects of the game, so the game still has fault)
~spyke252
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you can mute music with M, voices with V. also, to remove someone from the party, assign somone else to that position-which means you can never have less than 4 students, i think.
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It really needs a mute button. I hate always hearing "On our way!" and "Attack!" I got really interested by the graphics, but the gameplay is okay. 2/5.
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Fun little game, put together pretty well. This is a nice spin on the management genre. Is the art truly original? It's excellent, practically commercial quality.
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Polished alright, sound/music not too bad, gameplay a tad boring. Also, why does Sorcerer grade so fast? Weapon stats should be visible. 3 1/2 out of 5 overall score.
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i normally raise grade to like 5~6 then just graduate them, to me its most cost effective.
and also apperentice abusing in my view XD
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spent a few fun hours playing this, but after about the first year, it gets really difficult to gather up enough fame, since it takes time to train newer students. it definitely has potential, which is why i suggest some more polish and improved game mechanics, i give it a 4/5
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Arrrrgh. Every now and then, the rest of the party forgets they're in danger, and stop attacking the enemies, leaving me to wonder why only one character is pulling their weight. ...and yes, I haven't told them to sit still or anything.
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I think some 5* quests should at least get some fame for it, it was a great feat anyway so why shouldn't the school be recognised as the ones who helped?
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You should get fame for quest because think of it like this....(You get quest from people then they will tell other people that you did it hence increasing fame)
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Initially I gave it a 5/5. Now I'm not so sure. This is a very good game, but could be better with some tweaks. I'm past year 2. The first year was challenging. The second year was almost too easy. And the third year fame requirements are insane. Each month that goes by means another 1500 or so fame that I need to meet. Initially it was a bit lower and not that much of a problem because I had a surplus from year 2. However 1500 is impossible to constantly get. I've sacrificed all my high level heroes each month. Nobody above level 10 can be spared. In fact, I routinely recruit EVERY available recruit and get them to level 10 in a month and sell them off. Something is broken...