Under rating threshold (hideshow)
You’re stuck in a dark, nightmarish place full of ultraviolet, and all you have is semen. Lots of semen. Use this semen to uncover your path to the exit of the levels, while avoiding threats…
+1 if you know what i mean...
(that's why it become reddish after a while)
Under rating threshold (hideshow)
Excellent concept, but it gets a bit boring after a while. More additions in the gameplay would be welcome. The controls could also be sharper, I died more than often because of them, rather than because of the environment itself...
Under rating threshold (hideshow)
5/5 just because you can skip the credits! Well, maybe also because it's fun, but the skippable credits really do it for me!
Under rating threshold (hideshow)
I like a game with a challenge. This is not one of them. It becomes an "annoy the living fuc k out of you." Sorry, I play games to have fun, not be annoyed.
Under rating threshold (hideshow)
Kinda cool concept. The atmosphere is a bit too dramatic considering you're a ball spraying paint everywhere. I also really couldn't be bothered to pay attention to the tutorial which spanned the first, what, 14 levels?
Otherwise, it was a very fun little puzzle game.
Under rating threshold (hideshow)
Random colors would of been fun. Also coloring is the funnest part of the game, instead of punishing us for using it we should get a higher score the more we uncover.
Under rating threshold (hideshow)
I thought I was trippin' at first, but if you keep your head about a yard away from the screen, you can see the walls. The spaces you can go in are a hue lighter than the walls. Try it, it works!
Under rating threshold (hideshow)
Technically, if it were dark, there wouldn't be any light for paint to reflect, and it would be useless.
But you know. Suspension of disbelief and all that.
Under rating threshold (hideshow)
The only issue I have is the camera, on the levels that are bigger then one screen it's sometimes really hard to anticipate your jumps'n stuff because you can only see very little ahead in the direction you're moving. For example if I'm moving left I have 25% of the screen on left side of the sphere/main character/whatever and 75% on the right, so I see more of where I came from then of where I'm going. I suggest you make it stick in the middle of the screen when you're scrolling, or you give the player the ability to move the camera a bit. But other then that, great game ;)