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Its a good idea for a game but not executed amazingly. I got caught too many times when he wasnt looking at me and gets very repetetive.
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disapointing i didnt like it, how can the teacher see me when im out of his line of vision, that makes no sense i got caught sooooo many times when i wasnt even in his line of sight. BAD
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I do appreciate the addition of the indicator that tells you when you are close enough to the geek. That was my big issue with the first one.
I do agree that the FOV should reflect where they really are going to see you.
I disagree with the issue between arrow keys and the mouse. You can move the mouse to where ever is comfortable. I brought it around to the other side of the keyboard so I held the mouse button with the left hand and did the arrow keys with the right hand.
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Razorchild...
He could have thought of "alternate" keys, but WASD is far from being the good solutions as only controls on a game... Try to play with ZQSD and you'll understand what WASD controls means to "AZERTY" keyboards..
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The direaction keys need to be moved to the opposite end og the keyboard so you're not crowding to the right as you play, using one hand for the arrow keys and one for the mouse. It would be much mor comfortable if the directional keys were w,a,s,d. Aside from that, the control of the character is too loose and much too slow to avoid the woldly, quickly-moving teacher's view.
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freemista dont do it the teacher wont uyhave a fov they will see the whole classroom although on the last day get a guy to get a gun
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Great game from start to finish, I was hooked from the beginning. Fills out the storyline well, too. I even enjoyed the how brief it was and am looking forward to the next series.
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So I love the classroom series, but level 2 is way too hard, especially compared to level one. The later ones do a better job of ramping the difficulty.